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Building Virtual Reality with Unity and Steam VR by Jeff W Murray 2017 Paperback
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Located in: Caldwell, Idaho, United States
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eBay item number:295783471514
Item specifics
- Condition
- Good
- Seller Notes
- Features
- Illustrated
- ISBN
- 9781138033511
- Subject Area
- Computers
- Publication Name
- Building Virtual Reality with Unity and Steam Vr
- Item Length
- 9.3 in
- Publisher
- A + K Peter's, The Limited
- Subject
- Programming / Games, Virtual Worlds
- Publication Year
- 2017
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.9 in
- Item Width
- 6.5 in
- Item Weight
- 18.4 Oz
- Number of Pages
- 326 Pages
About this product
Product Information
The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. Murray Building Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D , C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.
Product Identifiers
Publisher
A + K Peter's, The Limited
ISBN-10
1138033510
ISBN-13
9781138033511
eBay Product ID (ePID)
238023758
Product Key Features
Publication Name
Building Virtual Reality with Unity and Steam Vr
Format
Trade Paperback
Language
English
Subject
Programming / Games, Virtual Worlds
Publication Year
2017
Type
Textbook
Subject Area
Computers
Number of Pages
326 Pages
Dimensions
Item Length
9.3 in
Item Height
0.9 in
Item Width
6.5 in
Item Weight
18.4 Oz
Additional Product Features
LCCN
2016-058826
Lc Classification Number
Qa76.76.C672m88677
Table of Content
Chapter 1. A brief introduction to the virtual world. Chapter 2. Setting up your hardware for the first time. Chapter 3. Setting up a Unity project with SteamVR. Chapter 4. Scale: A room with a virtual reality view. Chapter 5. Adding interaction. Chapter 6. Moving around the virtual world with a teleportation system. Chapter 7. Creating a third-person virtual reality scene. Chapter 8. Making the most of virtual reality with audio. Chapter 9. Strategies for reducing virtual reality sickness. Chapter 10. Further possibilities.
Copyright Date
2017
Target Audience
College Audience
Dewey Decimal
006.8
Dewey Edition
23
Illustrated
Yes
Item description from the seller
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eBay item number:295783471514
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