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Building Virtual Reality with Unity and Steam VR by Jeff W Murray 2017 Paperback

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Item specifics

Condition
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller Notes
“Good Used Condition. Cover has normal wear and marks with dinged corners from use. No markings on ...
Features
Illustrated
ISBN
9781138033511
Subject Area
Computers
Publication Name
Building Virtual Reality with Unity and Steam Vr
Item Length
9.3 in
Publisher
A + K Peter's, The Limited
Subject
Programming / Games, Virtual Worlds
Publication Year
2017
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Jeff W. Murray
Item Width
6.5 in
Item Weight
18.4 Oz
Number of Pages
326 Pages

About this product

Product Information

The golden age of virtual reality is here; take the first step into V.R. programming and development with Jeff W. Murray Building Virtual Reality with Unity and SteamVR. Murray explores some of the topical issues surrounding virtual reality; including V.R. sickness, telepresence, performance issues and practical ways to diminish these detrimental effects to make a more comprehensive experience. Building Virtual Reality also grants readers a hands-on approach with the Unity game engine and programming. The example projects and sample C# code found in the text are compatible with all SteamVR supported virtual reality head mounted displays that are currently available. This text is the essential survival guide to VR and VR development for any reader. Author Bio: Jeff W. Murray has written two books: Game Development for iOS with Unity3D , C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning over 14 years, he has worked with some of the world Murray Key features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better V.R. experiences. Develop V.R. applications with practical examples geared to work with both the Oculus Rift and HTC Vive, as well as open source virtual reality (OSVR) headsets like the HDK. Find out how to build both standing and seated experiences. Tips on optimizing performance with the Unity Profilers. Explore examples specifically for HTC Vive Controllers and picking up and throwing physics objects, including haptic feedback. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for V.R. based user interface design. Written by a games industry veteran who has been a V.R. developer since the first Oculus development kit.

Product Identifiers

Publisher
A + K Peter's, The Limited
ISBN-10
1138033510
ISBN-13
9781138033511
eBay Product ID (ePID)
238023758

Product Key Features

Author
Jeff W. Murray
Publication Name
Building Virtual Reality with Unity and Steam Vr
Format
Trade Paperback
Language
English
Subject
Programming / Games, Virtual Worlds
Publication Year
2017
Type
Textbook
Subject Area
Computers
Number of Pages
326 Pages

Dimensions

Item Length
9.3 in
Item Height
0.9 in
Item Width
6.5 in
Item Weight
18.4 Oz

Additional Product Features

LCCN
2016-058826
Lc Classification Number
Qa76.76.C672m88677
Table of Content
Chapter 1. A brief introduction to the virtual world. Chapter 2. Setting up your hardware for the first time. Chapter 3. Setting up a Unity project with SteamVR. Chapter 4. Scale: A room with a virtual reality view. Chapter 5. Adding interaction. Chapter 6. Moving around the virtual world with a teleportation system. Chapter 7. Creating a third-person virtual reality scene. Chapter 8. Making the most of virtual reality with audio. Chapter 9. Strategies for reducing virtual reality sickness. Chapter 10. Further possibilities.
Copyright Date
2017
Target Audience
College Audience
Dewey Decimal
006.8
Dewey Edition
23
Illustrated
Yes

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