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Item specifics
- Condition
- ISBN
- 9780321509185
- Subject Area
- Computers, Science
- Publication Name
- Designing and Engineering Time : the Psychology of Time Perception in Software
- Publisher
- Addison Wesley Professional
- Item Length
- 9 in
- Subject
- Software Development & Engineering / General, Time, Software Development & Engineering / Systems Analysis & Design, Social Aspects / Human-Computer Interaction
- Publication Year
- 2008
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.5 in
- Item Weight
- 12.8 Oz
- Item Width
- 6.9 in
- Number of Pages
- 224 Pages
About this product
Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0321509188
ISBN-13
9780321509185
eBay Product ID (ePID)
64359517
Product Key Features
Number of Pages
224 Pages
Publication Name
Designing and Engineering Time : the Psychology of Time Perception in Software
Language
English
Subject
Software Development & Engineering / General, Time, Software Development & Engineering / Systems Analysis & Design, Social Aspects / Human-Computer Interaction
Publication Year
2008
Type
Textbook
Subject Area
Computers, Science
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
12.8 Oz
Item Length
9 in
Item Width
6.9 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2008-003570
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.1
Table Of Content
Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .xii Chapter 1 Designing and Engineering Time . . . . . . . . . . . .. . . 1 Chapter 2 Perception and Tolerance . . . . . . . . . . . . . . . . . . 15 Chapter 3 User and System Response Times . . . . ... . . . . . . 33 Chapter 4 Responsiveness . . . . . . . . . . . . . . . . . . . . . . . . . 49 Chapter 5 Detecting Timing Differences . . . . . . . . . . . . . . . .65 Chapter 6 Progress Indication . . . . . . . . . . . . . . . . . . . . . . . 79 Chapter 7 Expressing Time . . . . . . . . . . . . . . . . . . . . . . . . .97 Chapter 8 User Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Chapter 9 Testing Time . . . . . .. . . . . . . . . . . . . . . . . . . . . .127 Chapter 10 Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . .147 Chapter 11 Violations . . . . . . .. . . . . . . . . . . . . . . . . . . . . . 171 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .193
Synopsis
Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users' Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users' "time," Now, drawing on the nearly 40 years of human computer interaction research-including his own pioneering work-Dr. Steven Seow presents state-of-the-art best practices for reflecting users' subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing-including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users' perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. - Discover how time and timing powerfully impact user perception, emotions, and behavior - Systematically make your applications more considerate of users' time - Avoid common mistakes that consistently frustrate or infuriate users - Manage user perceptions and tolerance, and build systems that are perceived as faster - Optimize "flow" to make users feel more productive, empowered, and creative - Make reasonable and informed tradeoffs that maximize limited development resources - Learn how to test usability issues related to time-including actual vs. perceived task duration "Designing and Engineering Time "is for everytechnology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value-"and create much happier users," Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor's and Master's Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master's thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw, Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users' Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users' time . Now, drawing on the nearly 40 years of human computer interaction research-including his own pioneering work-Dr. Steven Seow presents state-of-the-art best practices for reflecting users' subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing-including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users' perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. * Discover how time and timing powerfully impact user perception, emotions, and behavior * Systematically make your applications more considerate of users' time * Avoid common mistakes that consistently frustrate or infuriate users * Manage user perceptions and tolerance, and build systems that are perceived as faster * Optimize "flow" to make users feel more productive, empowered, and creative * Make reasonable and informed tradeoffs that maximize limited development resources * Learn how to test usability issues related to time-including actual vs. perceived task duration Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value- and create much happier users . Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor's and Master's Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master's thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw, One hidden factor powerfully influences the way users react to their software, hardware, User Interfaces (UI), or Web applications: how those systems utilize users' time. Drawing on 40 years of human-computer interaction research, Dr. Seow presents state-of-the-art best practices for reflecting users' subjective perceptions of time in applications and hardware., Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users' Time One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users' time . Now, drawing on the nearly 40 years of human computer interaction research-including his own pioneering work-Dr. Steven Seow presents state-of-the-art best practices for reflecting users' subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing-including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users' perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. - Discover how time and timing powerfully impact user perception, emotions, and behavior - Systematically make your applications more considerate of users' time - Avoid common mistakes that consistently frustrate or infuriate users - Manage user perceptions and tolerance, and build systems that are perceived as faster - Optimize "flow" to make users feel more productive, empowered, and creative - Make reasonable and informed tradeoffs that maximize limited development resources - Learn how to test usability issues related to time-including actual vs. perceived task duration Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value- and create much happier users . Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor's and Master's Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master's thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw, Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users' Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users' time . Now, drawing on the nearly 40 years of human computer interaction research-including his own pioneering work-Dr. Steven Seow presents state-of-the-art best practices for reflecting users' subjective perceptions of time in your applications and hardware. Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing-including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users' perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment. · Discover how time and timing powerfully impact user perception, emotions, and behavior · Systematically make your applications more considerate of users' time · Avoid common mistakes that consistently frustrate or infuriate users · Manage user perceptions and tolerance, and build systems that are perceived as faster · Optimize "flow" to make users feel more productive, empowered, and creative · Make reasonable and informed tradeoffs that maximize limited development resources · Learn how to test usability issues related to time-including actual vs. perceived task duration Designing and Engineering Time is for every technology developer, designer, engineer, architect, usability specialist, manager, and marketer. Using its insights and techniques, technical and non-technical professionals can work together to build systems and applications that provide far more value- and create much happier users . Steven C. Seow has a unique combination of experience in both experimental psychology and software usability. He joined Microsoft as a User Researcher after completing his Ph.D. in Experimental Psychology at Brown University with a research focus on human timing and information theory models of human performance. Seow holds Bachelor's and Master's Degrees in Forensic Psychology from John Jay College of Criminal Justice, and wrote his master's thesis on distortions in time perception. For more information about Steven Seow and his research, visit his website at www.StevenSeow.com. informit.com/aw
LC Classification Number
QA76.758.S456 2008
Item description from the seller
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