This game delivers! Fans of R.A. Salvatore will be delighted with the epic themes of the storyline. He also mixes myths and fables from around the world and incorporates them flawlessly into the story, giving it a rich and varied feel. McFarlane's graphics are amazing, and the game is absolutely fun. Despite taking a fighter, I used chakrams as my ranged weapons of choice. Between those and the fae blades, the battle movements were so sick that I drooled. Instead of the game being 99% repeatable quests (like Skyrim or other RPGs), this game relies on its storyline to engage you. Another rarity is that there are very few bugs within the game. This game is a hidden jewel among PS3 titles. My only complaint is the lack of multiclassing and character options. Well, that and the creepy woman in Canneroc who says "widow spare you" coming back to life after my character murders her.Read full review
An overall good game, very long and with topnotch combat system (excellent collision detection, fast and dynamic access to special abilities). Monsters' design is very well done (with the partecipation of comic artist Todd Mc'Farlane), that of the environment could have been done better (dungeons have few features, for example, and outdoor gives a strong impression of dejavu). There are loads of quests, true, but maybe too many , making the game dispersive and, in the long term, tiring. Nonethless it's a well crafted product I would recommend expecially to rpg fans and to all those who are full of spending big money for 6 hours of game.
Kingdoms of Amalur: Reckoning, is a great game. the game's graphics are great, the action is fun and intense and the voice acting is superb. I only dislike the fact that my character has no voice. I bought this product because I was looking for a new action game for my PS3, I did not want a shooter game, so Kingdoms of Amalur: Reckoning was my best choice, and it proved itself as a great game to play on my ps3. When compared to other games such as The Elder Scrolls V: Skyrim, Kingdoms of Amalur: Reckoning wins, with its amazing graphics, awesome combat and good camera position while fighting.
The graphics and colors are fantastic. The game world has a lot of area to explore and secrets to find. The combat mechanics are great and allow for different options depending on your style of play. The skill system is mediocre and the item creation system is useless at lower levels. Overall, this is an enjoyable game you can spend hours playing.
Verified purchase: Yes | Condition: Pre-owned
When I first heard about this game, it was in comparison to Elder Scrolls. While both games have their positives & negatives. I will not begin to debate them here. Reckoning Kindoms of Amular is a very good game. It has an expansive world that you can explore and numerous quests & side missions that will keep you occupied for many hours. It does have some glitches during gameplay and sometimes they can be frustrating. Especially when trying to complete a quest. Overall though, this is a very good game and worth a look by anyone interested in the roleplaying genre.
This game has everything you could ask for in an action RPG. Customization, Decision based quest-lines, Epic encounters. The best part really is the battle system, happy to hear it's getting a remaster soon. Super worth it.
Verified purchase: Yes | Condition: Pre-owned
This is a gem of a game, it has awesome dialogue chose, great combat mechanics, a color palette where you can see stuff, no overwhelmingly moral gray area story decisions in most of the story archs (there are good guys and bad guy options in most of the story lines except the Traveler camp missions plus the game gives you third option choses that can better so you don't have "kill the child to save world" nonsense), no random encounters and it doesn't feel like a real job would be the same (all complaints I have about skyrim). Its a great game overall.
Verified purchase: Yes | Condition: Pre-owned
Kingdoms of Amalur hits all the right buttons and strikes all the right chords but somehow it never comes together in the way that other RPGs in the same milieu do. You'll fight, explore, gather items, undertake quests, do alchemy and blacksmithing and gem creation and all the stuff you'd expect from a western action RPG but it all rings rather hollow. The world isn't as engaging as one would hope and it's hard to care about the plight of the different peoples, or your own character's plight for that matter. What stands out and makes this game worth playing is the combat which is a fluid and seamless blend of melee, magic, and ranged fighting that typically would be more at home in an action game, but fits perfectly into Amalur. And as you level up and choose your roles and skills the combat just gets better and better. The graphics are nice and soft but decidedly behind other games of its kind, the sound is usually very good and the voicework is usually high quality but some sound effects are a bit muted and the music could have been much grander for a fantasy title. This is one game where you can get a good idea of whether or not you will like it if you download the free demo, just imagine the combat getting much better and you're there. I like it, and there's a lot to do, but it just doesn't feel as solid as other titles so I gave it an average score.Read full review
This request for a review was timely because I just finished the game last night, after, last I noticed, 200-some hours - it was excellent. I first became aware of the title through an interview with (lead designer?) Ken Rolston, who was the main guy behind Elder Scrolls Oblivion (which I rank higher than the subsequent huge hit - Skyrim). He was unhappy with Oblivion; and felt that he'd fixed a lot of things with Amalur. Well, that put the game on my radar. The next time I noticed the title was when I read that 38 Studios had filed for bankruptcy. As you've probably gathered, I did not rush out and buy the full price game upon release. After my last disappointment with pre-order, full price, excited anticipation (oh, alright, it was RAGE - don't get me wrong, it's a good game, just not a $60 game) I decided I didn't need to be among the first to play. Not sure what went wrong with the company behind the game; but, they did not scrimp when it came to what they put into the game. The three different Skill trees give you a lot of flexibility in how you develop your character. The 'exploring' never feels like the 'forced marches' you face in many open worlds - you're never far from something interesting to do. The learning curve is fairly quick; and the combat is smooth and effective. Plus, the underlying story is interesting and well teased out; and the voice acting varied and expressive (might be my main complaint with Elder Scrolls - that they use the same 4-5 voices for everyone).Read full review
Pretty cool action rpg. Perfect if you're looking for a simplified version of Skyrim because that's exactly what it is. There are a few subtle tweaks of course. For example, your character can move up based on "destinies" which give you skill trees in one of three basic routes- warrior, rogue or mage, a combination of 2 or all three with bonuses skills based on which route you choose. The sweet thing is if you change your mind while playing through, you can just go to a fatewaever and reset all of the points you spent for a small fee. (something you won't find in Skyrim) The playability is top notch and smooth, it almost has a God of War feel to it. There are a million quests just like Skyim as well. The only downfall I think is you're very limited on the "look" of your character. There's only a few races to choose from and all of the armor and weapons have this generic look to them. In other words, all of the low level leather looks the same, the higher level plate armor looks the same, etc. But that's a small price to pay I think. If you're looking for something to pass your time until we see a new Elder Scrolls, this would be the game to get.Read full review
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