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Game Hacking: Developing Autonomous Bots for Online Games
US $20.88
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Located in: Mckeesport, PA, United States
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Estimated between Fri, May 31 and Mon, Jun 3 to 43230
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eBay item number:276388036419
Item specifics
- Condition
- Artist
- Cano, Nick
- Book Title
- Game Hacking: Developing Autonomous Bots for Online Games
- ISBN
- 9781593276690
- Item Length
- 9.2in
- Publisher
- No Starch Press, Incorporated
- Publication Year
- 2016
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.7in
- Genre
- Computers, Games & Activities
- Topic
- Programming / Games, Internet / General, Web / Web Programming, Security / General, Intelligence (Ai) & Semantics, Video & Electronic
- Item Width
- 7in
- Item Weight
- 21 Oz
- Number of Pages
- 304 Pages
About this product
Product Information
You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: -Scan and modify memory with Cheat Engine -Explore program structure and execution flow with OllyDbg -Log processes and pinpoint useful data files with Process Monitor -Manipulate control flow through NOPing, hooking, and more -Locate and dissect common game memory structures You'll even discover the secrets behind common game bots, including: -Extrasensory perception hacks, such as wallhacks and heads-up displays -Responsive hacks, such as autohealers and combo bots -Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking , and leave with a deeper understanding of both game design and computer security.
Product Identifiers
Publisher
No Starch Press, Incorporated
ISBN-10
1593276699
ISBN-13
9781593276690
eBay Product ID (ePID)
209721609
Product Key Features
Format
Trade Paperback
Language
English
Topic
Programming / Games, Internet / General, Web / Web Programming, Security / General, Intelligence (Ai) & Semantics, Video & Electronic
Publication Year
2016
Type
Textbook
Genre
Computers, Games & Activities
Number of Pages
304 Pages
Dimensions
Item Length
9.2in
Item Height
0.7in
Item Width
7in
Item Weight
21 Oz
Additional Product Features
Lc Classification Number
Qa76.76.I58c36 2016
Reviews
" Game Hacking contains more than just interesting material; it contains an education. Budding programmers and game designers will gain critical insights. Perhaps, for someone with the predisposition and the will to develop their skills, this book could even kick-start a new career." --Josh Townsend, IT Security " Game Hacking makes for both a great read straight through or as a desk reference when reversing games or abusing Windows process memory. I give the book 9 out of 10 stars, as probably one of the best technical computer security books I have read in a while." --Dan Borges, LockBoxx
Publication Name
Game Hacking : Developing Autonomous Bots for Online Games
Table of Content
Introduction PART 1: TOOLS OF THE TRADE Chapter 1: Scanning Memory Using Cheat Engine Chapter 2: Debugging Games with OllyDbg Chapter 3: Reconnaissance with Process Monitor and Process Explorer PART 2: GAME DISSECTION Chapter 4: From Code to Memory: A General Primer Chapter 5: Advanced Memory Forensics Chapter 6: Reading from and Writing to Game Memory PART 3: PROCESS PUPPETEERING Chapter 7: Code Injection Chapter 8: Manipulating Control Flow in a Game PART 4: CREATING BOTS Chapter 9: Using Extrasensory Perception to Ward Off Fog of War Chapter 10: Responsive Hacks Chapter 11: Putting It All Together: Writing Autonomous Bots1 Chapter 12: Staying Hidden
Copyright Date
2016
Lccn
2015-036294
Dewey Decimal
005.8
Intended Audience
Trade
Dewey Edition
23
Illustrated
Yes
Item description from the seller
Seller assumes all responsibility for this listing.
eBay item number:276388036419
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Item location:
Mckeesport, PA, United States
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Seller did a real fine job for me. Item was reasonably priced, shipped soon after transaction, shipped in sturdy packaging, and arrived on time and undamaged. Beyond that, item was in even better condition than described. A very positive experience and I can certainly recommend this seller!@
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- Oct 14, 2018
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Verified purchase: YesCondition: Pre-OwnedSold by: betterworldbooks
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