Understanding 3D Animation Using Maya - Paperback By Park, John Edgar - GOOD

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Brand
Unbranded
Book Title
Understanding 3D Animation Using Maya
MPN
Does not apply
ISBN
9780387001760
Subject Area
Computers
Publication Name
Understanding 3d Animation Using Maya
Publisher
Springer New York
Item Length
9.6 in
Subject
Computer Graphics, Digital Media / Video & Animation, Computer Vision & Pattern Recognition
Publication Year
2004
Type
Textbook
Format
Trade Paperback
Language
English
Author
John Edgar Park
Item Weight
23.5 Oz
Item Width
6.7 in
Number of Pages
Xviii, 313 Pages
Category

About this product

Product Identifiers

Publisher
Springer New York
ISBN-10
038700176X
ISBN-13
9780387001760
eBay Product ID (ePID)
20038444410

Product Key Features

Number of Pages
Xviii, 313 Pages
Publication Name
Understanding 3d Animation Using Maya
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Computer Vision & Pattern Recognition
Publication Year
2004
Type
Textbook
Subject Area
Computers
Author
John Edgar Park
Format
Trade Paperback

Dimensions

Item Weight
23.5 Oz
Item Length
9.6 in
Item Width
6.7 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2004-049925
Dewey Edition
22
Number of Volumes
1 vol.
Volume Number
Vol. 4
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
Essential Skills.- Refinements.- Intermediate Skills.- Adding Character.- Wiring Things Up.- Bringing It All Together.
Synopsis
Understanding 3-D Animation Using Maya is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks. An accompanying CD-ROM includes practice animations, case studies and additional methods. Animators, game developers, effects animators, and computer graphics artists will all find the book and CD-ROM an essential tool and resource., Understanding 3-D Animation Using Maya is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks. Animators, game developers, effects animators, and computer graphics artists will all find the book an essential tool and resource., Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks, Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.
LC Classification Number
T385

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