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Understanding 3D Animation Using Maya - Paperback By Park, John Edgar - GOOD
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Condition:
Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections.
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Located in: Montgomery, Illinois, United States
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eBay item number:266773748274
Item specifics
- Condition
- Brand
- Unbranded
- Book Title
- Understanding 3D Animation Using Maya
- MPN
- Does not apply
- ISBN
- 9780387001760
- Subject Area
- Computers
- Publication Name
- Understanding 3d Animation Using Maya
- Publisher
- Springer New York
- Item Length
- 9.6 in
- Subject
- Computer Graphics, Digital Media / Video & Animation, Computer Vision & Pattern Recognition
- Publication Year
- 2004
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Weight
- 23.5 Oz
- Item Width
- 6.7 in
- Number of Pages
- Xviii, 313 Pages
About this product
Product Identifiers
Publisher
Springer New York
ISBN-10
038700176X
ISBN-13
9780387001760
eBay Product ID (ePID)
20038444410
Product Key Features
Number of Pages
Xviii, 313 Pages
Publication Name
Understanding 3d Animation Using Maya
Language
English
Subject
Computer Graphics, Digital Media / Video & Animation, Computer Vision & Pattern Recognition
Publication Year
2004
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Weight
23.5 Oz
Item Length
9.6 in
Item Width
6.7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2004-049925
Dewey Edition
22
Number of Volumes
1 vol.
Volume Number
Vol. 4
Illustrated
Yes
Dewey Decimal
006.6/96
Table Of Content
Essential Skills.- Refinements.- Intermediate Skills.- Adding Character.- Wiring Things Up.- Bringing It All Together.
Synopsis
Understanding 3-D Animation Using Maya is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks. An accompanying CD-ROM includes practice animations, case studies and additional methods. Animators, game developers, effects animators, and computer graphics artists will all find the book and CD-ROM an essential tool and resource., Understanding 3-D Animation Using Maya is both a general guide for understanding 3-D computer graphics as well as a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Each chapter first presents an initial concept, which details a proven method, before providing hands-on tutorials and projects. This approach details how and why animation techniques work and explains how to use Maya for creating sophisticated, state-of-the-art animations. The author distills real-world experience into helpful hints and step-by-step guides for common tasks. Animators, game developers, effects animators, and computer graphics artists will all find the book an essential tool and resource., Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks, Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: * Proven method that emphasizes preliminaries to every chapter * Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques * Skills reinforced with tutorials and chapter projects * Real-world experience distilled into helpful hints and step-by-step guides for common tasks The book, suitable for novices or intermediate users, presents all the basic 3-D animation concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations. It is an essential resource for animators, game developers, effects specialists, and computer graphic artists, as well as an ideal self-study guide for students or individuals pursuing interests in graphics or animation.
LC Classification Number
T385
Item description from the seller
Seller feedback (7,801,117)
- 0***a (550)- Feedback left by buyer.Past monthVerified purchaseThis item arrived as described, fast and packaged very well . I only received half of my order on one day so I contacted the seller who and with fast and a great help. I received the rest of my order a few days later due to the carrier missing the third box in his vehicle. I am a very happy customer who has done business with in the past multiple time and will do business with again in the future. I trust and like this seller. You will be happy with the value and condition of your purchase.
- u***a (252)- Feedback left by buyer.Past 6 monthsVerified purchaseI have purchased from them many times. This time, and on occasion I have had an issue with the product, but the seller is graceful about correcting errors. They do a huge volume and sometimes have sent the wrong book or one of their multiples that does not match the description. With swift communication, the seller always resolves the issue. The shipping speed & packaging is excellent. I will continue buying from this seller!
- c***m (426)- Feedback left by buyer.Past 6 monthsVerified purchaseWOW!; I cannot believe this 4 Days to Hawaii! ; AAA+++; Excellent Service; Great Pricing; Fast Delivery-Faster Than Expected to Hawaii!; Shipped 06 03, Tues, Received 06/07 Sat to Hawaii using free shipping; USPS Ground Mail, Hardcover Book in Excellent Condition--Better Than Described ; TLC Packaging; Excellent Seller Communication, Sends updates . Highly Recommended!, Thank you very much!
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