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Agile Software Development, Principles, Pattern... by Martin, Robert C. Hardback
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eBay item number:266142404855
Item specifics
- Condition
- Subject Area
- Computers
- Subject
- Programming / General, Software Development & Engineering / General
- ISBN
- 9780135974445
- Publication Name
- Agile Software Development, Principles, Patterns, and Practices
- Publisher
- Pearson Education
- Item Length
- 10.5 in
- Publication Year
- 2002
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 0.9 in
- Item Weight
- 42.4 Oz
- Item Width
- 8.1 in
- Number of Pages
- 552 Pages
About this product
Product Identifiers
Publisher
Pearson Education
ISBN-10
0135974445
ISBN-13
9780135974445
eBay Product ID (ePID)
883012
Product Key Features
Number of Pages
552 Pages
Publication Name
Agile Software Development, Principles, Patterns, and Practices
Language
English
Publication Year
2002
Subject
Programming / General, Software Development & Engineering / General
Type
Textbook
Subject Area
Computers
Format
Hardcover
Dimensions
Item Height
0.9 in
Item Weight
42.4 Oz
Item Length
10.5 in
Item Width
8.1 in
Additional Product Features
Edition Number
2
Intended Audience
College Audience
LCCN
2002-070056
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
005.1
Table Of Content
I. AGILE DEVELOPMENT. 1. Agile Practices. 2. Overview of Extreme Programming. 3. Planning. 4. Testing. 5. Refactoring. 6. A Programming Episode. II. AGILE DESIGN. 7. What Is Agile Design? 8. SRP: The Single-Responsibility Principle. 9. OCP: The Open-Closed Principle. 10. LSP: The Liskov Substitution Principle. 11. DIP: The Dependency-Inversion Principle. 12. ISP: The Interface-Segregation Principle. III. THE PAYROLL CASE STUDY. 13. Command and Active Object. 14. Template Method & Strategy: Inheritance vs. Delegation. 15. Facade and Mediator. 16. Singleton and Monostate. 17. Null Object. 18. The Payroll Case Study: Iteration One Begins. 19. The Payroll Case Study: Implementation. IV. PACKAGING THE PAYROLL SYSTEM. 20. Principles of Package Design. 21. Factory. 22. The Payroll Case Study (Part 2). V. THE WEATHER STATION CASE STUDY. 23. Composite. 24. Observer--Backing into a Pattern. 25. Abstract Server, Adapter, and Bridge. 26. Proxy and Stairway to Heaven: Managing Third Party APIs. 27. Case Study: Weather Station. VI. THE ETS CASE STUDY. 28. Visitor. 29. State. 30. The ETS Framework. Appendix A. UML Notation I: The CGI Example. Appendix B. UML Notation II: The Statmux. Appendix C. A Satire of Two Companies. Appendix D. The Source Code Is the Design. Index.
Synopsis
Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application--from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods., For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers "in the trenches," this text focuses on the technology--the principles, patterns, and process--that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers., Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods. ", Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods., Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author incudes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application -- from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process. KEY TOPICS: Covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. MARKET: For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
LC Classification Number
QA76.76.D47M362 2002
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- y***5 (80)- Feedback left by buyer.Past yearVerified purchaseThis is my second purchase from this seller, and, again, it all went very well! He carried an item that I didn't know existed, so I thought that the price was reasonable! It was exactly as cute as pictured, packaged extremely well, and arrived much faster than it needed to! My communication with the dealer was very helpful, and everything went smoothly! I am tickled to have found my purchases and a new "Favorite Seller," and would recommend him to anyone!!! : )Arlington Designs Ceramic Abominable Snowman Coffee/Tea Mug with Lid (#267124345625)
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- Apr 17, 2025
Its in very good shape....
Verified purchase: YesCondition: Pre-OwnedSold by: indianabookcompany
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