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Beginning Lua Programming - Paperback By Jung, Kurt - GOOD
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eBay item number:265298382629
Item specifics
- Condition
- Brand
- Unbranded
- MPN
- Does not apply
- ISBN
- 9780470069172
- Publication Year
- 2007
- Type
- Textbook
- Format
- Perfect
- Language
- English
- Publication Name
- Beginning Lua Programming
- Item Height
- 1.5in
- Item Length
- 9in
- Publisher
- Wiley & Sons, Incorporated, John
- Item Width
- 7.3in
- Item Weight
- 35.3 Oz
- Number of Pages
- 672 Pages
About this product
Product Information
Lua offers a wide range of features that you can utilize to support and enhance your applications. With this book as your guide, youll gain a thorough understanding of all aspects of programming with this powerful language. It will walk you through the basics, covering everything from installing Lua on your system to developing games and web sites. Experts Jung and Brown first present the fundamentals of programming and explain standard Lua functions. They then show you how to take advantage of all of the free Lua community resources that are available. Complete code samples are integrated throughout the chapters to clearly demonstrate how to apply the information. Diagrams are also included to highlight important Lua features such as stacks, hash tables, garbage collection, and function closures. All of this will help you to quickly write your own effective programs. What you will learn from this book Ways to extend Luas operators with metamethods Methods on how to use tables, strings, and modules How to handle events naturally with coroutines Techniques for managing information with databases Tips for handling and avoiding programming errors Ways to create your own innovative games How to enhance application development using packages contributed by the Lua community Steps for presenting dynamic information on your web site Who this book is for This book is for beginning programmers, game developers, and web site developers who are interested in a simple yet powerful introduction to programming. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470069171
ISBN-13
9780470069172
eBay Product ID (ePID)
57004210
Product Key Features
Publication Name
Beginning Lua Programming
Format
Perfect
Language
English
Publication Year
2007
Type
Textbook
Number of Pages
672 Pages
Dimensions
Item Length
9in
Item Height
1.5in
Item Width
7.3in
Item Weight
35.3 Oz
Additional Product Features
Lc Classification Number
Qa76.73.L82j96 2007
Table of Content
Acknowledgments. Introduction. Chapter 1: Getting Situated. Choosing How to Install Lua. Finding Your System's Shell. Dealing with Tarballs and Zip Files. Compiling Lua. Binary Packages. Additional Tools. Chapter 2: First Steps. Numbers and Arithmetic Operations: Basic Interpreter Usage. Interpreter Know-How. Numerical Gotchas. Variables and Assignment. Strings. Relational Operators and Boolean Values. The nil Value. Boolean Operators. The Concatenation, Length, and Modulo Operators. Automatic Conversion of Operands. Precedence and Associativity. Variables and Values. Comments. Expressions and Statements. Compound Statements. Chapter 3: Extending Lua with Functions. Return Values. Chunks as Functions. Variable Scope. Understanding Side Effects. Functions Calling Functions. Functions as Values. Whitespace, Semicolons, and Function Calls. Upvalues and Closures. Chapter 4: Working with Tables. Tables Introduced. A Shorter Way to Write Some Keys. Altering a Table's Contents. Tables as Arrays. Array Length. Looping through Tables. Tables of Functions. Functions with Variable Numbers of Arguments. Keyword Arguments. Different but the Same. Building Other Data Structures from Tables. Custom-Made Loops. Global Variable Environments. Chapter 5: Using Strings. Basic String Conversion Functions String Length. Converting Between Characters and Character Codes. Formatting Strings and Numbers with string.format. Input/Output. Pattern-Matching. Chapter 6: Handling and Avoiding Errors. Kinds of Errors. Handling Errors. Locating Errors. Chapter 7: Using Modules. Interfaces and Implementations. The require Function. Where to Put Modules. Preserving a Module's Interface. Module Bookkeeping. Bytecode. Namespaces. The module Function. C Modules. Chapter 8: Extending Lua's Behavior with Metamethods. Using Concatenation and Arithmetical Operators on Tables. Relational Metamethods. Indexing and Call Metamethods. Non-Tables with Metamethods. Non-Syntactical Metamethods. Metamethod Applicability. Chapter 9: Handling Events Naturally with Coroutines. Coroutines and Program Control. Managing Concurrent Tasks. Retaining State. Handling Events Simply. Chapter 10: Looking Under the Hood. Bytecode and luac. Garbage Collection. The Implementation of Tables and Strings. The Debug Library. Chapter 11: Exploring Lua's Libraries. Core Library. Coroutine Library. Package Library. String Library. Table Library. Math Library. Input/Output Library. Operating System Library. Debugging Library. Chapter 12: Using Community Libraries. Library Overview. How Lua Interacts with Libraries. The pack Binary Structuring Library. The cURL File Transfer Library. The gd Graphics Library. The SQLite Database Library. Chapter 13: Interfacing Lua with Other Languages. How C Programs Use Lua. Communicating Between Lua and C. Calling Lua from C. Working with Userdata. Indexing Values in C. Retaining Values in C. Layering Your Extension Library. Chapter 14: Managing Information with Databases. Some Basic Relational Database Concepts. SQL, LuaSQL, and MySQL. Chapter 15: P
Copyright Date
2007
Topic
Programming Languages / General, Programming / General
Lccn
2006-036460
Dewey Decimal
005.133
Intended Audience
Trade
Dewey Edition
22
Illustrated
Yes
Genre
Computers
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eBay item number:265298382629
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