OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Author
Mary Beth Sheridan, Opengl Architecture Review Board Staff, Wayne R. Davis, Jackie Neider, Mason Woo
ISBN
9780201604580
Subject Area
Computers
Publication Name
Open Gl Programming Guide : the Official Guide to Learning Opengl, Version 1.2
Publisher
Addison Wesley Professional
Item Length
9.2 in
Subject
Programming / Games, Programming / General, Computer Graphics
Publication Year
1999
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4 in
Item Weight
42.3 Oz
Item Width
7.4 in
Number of Pages
784 Pages
Category

About this product

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0201604582
ISBN-13
9780201604580
eBay Product ID (ePID)
1133547

Product Key Features

Number of Pages
784 Pages
Language
English
Publication Name
Open Gl Programming Guide : the Official Guide to Learning Opengl, Version 1.2
Subject
Programming / Games, Programming / General, Computer Graphics
Publication Year
1999
Type
Textbook
Subject Area
Computers
Author
Mary Beth Sheridan, Opengl Architecture Review Board Staff, Wayne R. Davis, Jackie Neider, Mason Woo
Format
Trade Paperback

Dimensions

Item Height
1.4 in
Item Weight
42.3 Oz
Item Length
9.2 in
Item Width
7.4 in

Additional Product Features

Edition Number
3
Intended Audience
Scholarly & Professional
LCCN
99-031356
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
006.6/93
Synopsis
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: *3D texture mapping *Multitexturing *, This book provides definitive information on OpenGL, a powerful software interface for graphics hardware that enables graphics programmers to produce high-quality color images of 3D objects. The authors' coverage ranges from basic functions of the latest OpenGL release to the sophisticated capabilities of the OpenGL Utility Library. The third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, and includes many code examples and sample color images. The Architecture Review Board (ARB) is an industry consortium responsible for guiding the evolution of OpenGL and related technologies, and is comprised of industry leaders such as Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics., The world's bestselling, most authoritative guide to OpenGL programming has now been completely updated to reflect all the latest enhancements in OpenGL Version 1.2, the high-performance standard used by today's hottest graphics hardware.
LC Classification Number
T385.N435 1999

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