Scorn: the Art of the Game by Matthew Pellett (2023, Hardcover)

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About this product

Product Identifiers

PublisherTitan Books The Limited
ISBN-101803363053
ISBN-139781803363059
eBay Product ID (ePID)2328327207

Product Key Features

Book TitleScorn: the Art of the Game
Number of Pages192 Pages
LanguageEnglish
TopicVideo & Electronic
Publication Year2023
IllustratorYes
GenreGames & Activities
AuthorMatthew Pellett
FormatHardcover

Dimensions

Item Height0.8 in
Item Weight45.7 Oz
Item Length12.1 in
Item Width9.3 in

Additional Product Features

Intended AudienceTrade
Produced byPellett, Matthew
LCCN2023-286716
Dewey Edition23
Dewey Decimal793.932
SynopsisIn this coffee table hardback, uncover the concept and vision behind Scorn , alongside insight from the artists and software designers at Ebb. The game is set in a nightmarish universe of odd forms and sombre tapestry inspired by the work of H.R. Giger, and designed around the idea of 'being thrown into the world'. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you., Official lavish in-depth coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksioski, to be released on Xbox series X/S, Microsoft Windows, Steam, and Windows Store. In this coffee table hardback, uncover the concept and vision behind Scorn , alongside insight from the artists and software designers at Ebb. The game is set in a nightmarish universe of odd forms and somber tapestry inspired by the work of H.R. Giger, and designed around the idea of "being thrown into the world". This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. "It blends the anatomical and organic with the mechanical and architectural to create fleshy, irregular landscapes inhabited by shambling monstrosities" - PC Gamer magazine
LC Classification NumberGV1469.25

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