Values at Play in Digital Games by Mary Flanagan and Helen Nissenbaum (2016, Trade Paperback)

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About this product

Product Identifiers

PublisherMIT Press
ISBN-100262529971
ISBN-139780262529976
eBay Product ID (ePID)221992067

Product Key Features

Number of Pages224 Pages
LanguageEnglish
Publication NameValues at Play in Digital Games
Publication Year2016
SubjectProgramming / Games, Ethics & Moral Philosophy, Digital Media / General, Video & Electronic
TypeTextbook
AuthorMary Flanagan, Helen Nissenbaum
Subject AreaPhilosophy, Computers, Games & Activities
FormatTrade Paperback

Dimensions

Item Height0.5 in
Item Weight12.8 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
Dewey Edition23
IllustratedYes
Dewey Decimal794.8
SynopsisA theoretical and practical guide to integrating human values into the conception and design of digital games. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation--as well as other kinds of ideas, including violence, exploitation, and greed--may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved., A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty , Journey , World of Warcraft , and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation-as well as other kinds of ideas, including violence, exploitation, and greed-may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
LC Classification NumberGV1469.34.P79

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