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Splinter Cell: Double Agent takes the stealth-based series in a new direction after three successful covert operations on multiple platforms. After learning his teenage daughter was killed in a car crash, a despondent Sam Fisher is unable to complete his duties for the NSA's splinter cell, Third Echelon, and is reassigned as a NOC, a non-official cover agent who operates from within dangerous organizations. His mission is to infiltrate a domestic terrorist group called John Brown's Army. For the first time in the series, Fisher cannot solely rely on his gadgets or the direct support of the NSA. He must instead fall back on his keen instincts to survive while working deep undercover.
Instead of advancing through linear missions, players will experience a branching storyline with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of John Brown's Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group's headquarters, a multi-floor structure that serves as a jumping point for future missions.
From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. He will also be partnered with an AI-controlled character in many of the missions, introducing a new twist to the single-player game. Of course, Splinter Cell: Double Agent also features multiplayer modes, including the cooperative element introduced in 2005's Splinter Cell: Chaos Theory and a new spy-versus-spy mode exclusive to both the Xbox and PlayStation 2 versions. While the PS2 game's cooperative mode is not playable online, owners will experience two bonus missions that serve as flashbacks to earlier events in Fisher's storied career.
For as dated as the game is, it's still a classic. The storyline is perfect. the game compels you to choose sides, which makes it really fun in my eyes. The control scheme may be a little confusing, but it doesn't take much to get it figured out. All in all, a nostalgic masterpiece.
Good as always, but weak in comp with xbox and ps3
It was good as the splinter cell line goes, which is to say great. One of my favorite fdeatures of thie line of games is that you get the highest rating by *not* killing any one. Although you can "knock them out" which although harder to do, is the same effect as far as game play goes, that is the knocked-out character is removed from gameplay.
Anyway, the point is that in comparison with reviews from the xbox and ps3 versions, its is obvious that the PS2 version is the forgotten stepchild of the lot with reduced plot, options, and significantly lower quality graphics. I was pretty happy with my PS2 untill i saw the reviews, so now i'm going to upgrade.
I classify myself as a critical gamer. For a game to really stand out to me, it needs to qualify in a few areas.
First, the game needs to be "better" than the predecessors. This means, graphics, gameplay, storyline, and other such things need to be a step above the previous games in the series.
As the technology of the day increases, games need to keep up. I found SC4 to be lacking in the smoothness of graphics the SC games have had in the past. I was a big fan of SC3 and when SC4 was released, I purchased it immediately. I felt that the graphics left a little to be desired, compared to the third game.
The AI of the SC games have never stunned me as incredibly bright. I think a criminal warlord could afford to hire more observant guards than the ones that seem to be in the game. I know if I hear a noise in the dark, I'd probably react a little more cautiously than the guards in the game tend to. The moves are basically the same as SC3 with a few exceptions, which was nice, however, I think Ubisoft could have come up with a few more kill actions. Next, I feel that Sam Fisher is more than enough bad ass to need an assistant in the game to complete minor objectives for him: I think the programmers got lazy.
As far as storyline is concerned, I was skeptical about the whole DA thing, and as I played the game, my fears came true. There was not enough flexibility in story line to allow for playing opposite sides of the line. I could go into to details, but I'd hate to ruin the game for anyone.
Overall, I give the game a B-
However, I still recommend playing it however borrow it from a friend, becuase, as a big fan of the books, each game adds just one more dimension to Sam Fisher, but spending money on that is unnecessary.Read full review
for those of you who want a game that makes you think a little bit this game is for you the excelent mix of light and shadow super bad ass sam fisher is back in splinter cell double agent plays like a movie and the mix of uniqiue kills make this title even more enjoyable there just something abiut lurking in the shadows and waiting for the perfect time to drop down and snap the enemys neck from the celling i have been playing video games since the atari 2600 and i have to tell you that the splinter cell franchise is for sure in my top 2 or 3 video games of all time an affordabe game that is a must have for any gamer out there and if you havent played one yet you owe yourself the pure delight of adding this title to your library not you r avearge run into a room, waste the bad guys and get out the real trick is to wait you time dont rush and try to make it out alive double agent is definitaly my favorite in the series and i promise you cannot go wrong with any game in the franchise i give the game 5 out of 5 stars and with the all new descion affects the outcome of your future options in this title you can get a high replay value out of this title not to mention the co-op and online game modes agian if you dont allready have this you must must must get yourself a copy yesterday enjoy and keep gamingRead full review
Splinter Cell Double Agent is another great game for those gamers who want a game in which you have to think things through, just running around blasting things will not work. That makes the game more realistic. Splinter Cell Double Agent introduces elements which improve this already great franchise. The Trust Meter feature makes it possible to replay the game from different angles. Gameplay is great, Sam still has great moves. The Bonus Maps are very interesting. They are bonus separate mini missions. This game is well worth the money to buy it and the time to play it.