Game Maker's Apprentice Pack : Game Development for Beginners by Mark Overmars and Jacob Habgood (2006, Trade Paperback)

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Game Maker's Apprentice : Game Development for Beginners, Paperback by Habgoo....

About this product

Product Identifiers

PublisherApress L. P.
ISBN-101590596153
ISBN-139781590596159
eBay Product ID (ePID)50804183

Product Key Features

Number of PagesXxii, 314 Pages
LanguageEnglish
Publication NameGame Maker's Apprentice Pack : Game Development for Beginners
SubjectProgramming / Games, Software Development & Engineering / General
Publication Year2006
FeaturesNew Edition
TypeTextbook
AuthorMark Overmars, Jacob Habgood
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight31 Oz
Item Length10 in
Item Width7 in

Additional Product Features

Intended AudienceScholarly & Professional
Dewey Edition23
TitleLeadingThe
ReviewsFrom the reviews: "The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. ... There are excellent software development lessons that can be learned using this book ... . the book provides a superb introduction to programming as well as to game construction." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal794.82
Table Of ContentGetting Started.- Welcome to Game Maker.- Your First Game: Devilishly Easy.- Action Games.- More Actions: A Galaxy of Possibilities.- Target the Player: It's Fun Being Squished.- Game Design: Interactive Challenges.- Level Design.- Inheriting Events: Mother of Pearl.- Maze Games: More Cute Things in Peril.- Game Design: Levels and Features.- Multiplayer Games.- Cooperative Games: Flying Planes.- Competitive Games: Playing Fair with Tanks.- Game Design: Balance in Multiplayer Games.- Enemies and Intelligence.- GML: Become a Programmer.- Clever Computers: Playing Tic-Tac-Toe.- Intelligent Behavior: Animating the Dead.- Final Words.
Edition DescriptionNew Edition
SynopsisThe Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise., The Game Makers Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book--plus a host of professional-quality graphics and sound effects that you can use in your own games., "The Game Maker's Apprentice" shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the book--plus a host of professional-quality graphics and sound effects that you can use in your own games., Create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. The CD contains Game Maker software and all of the game projects that are created in the book--plus a host of professional-quality graphics and sound effects., Way back when Mario was still a mere twinkling in Miyamoto's eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer. It came with a game development s- tem called "The Quill," which allowed anyone to create their own text-based adventure games. It may have been incredibly crude, but it suddenly put at my fingertips the thrill of enterta- ing my nearest and dearest by devising "interactive challenges" of my own. Unfortunately, I knew little about game design, and rather than easing my players into a new and alien world, I treated them as opponents that had to be defeated before they could reach the end. Their sp- its crushed, they left, never to return . . . It took me years of playing a variety of good (and bad) games to eventually learn how to treat the player to the game-playing experience that their investment of time and money deserved. It took just hours of reading this book to wish I'd had its invaluable guidelines and the accompanying Game Maker tool to help me take my own first steps into game devel- ment all those years ago.
LC Classification NumberQA76.76.C672

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