Digital Play: The Interaction of Technology, Culture, and Marketing by Stephen

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eBay item number:235435408850
Last updated on Aug 15, 2025 18:18:10 PDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Digital Play: The Interaction of Technology, Culture, and Marketi
ISBN
9780773525917
Subject Area
Technology & Engineering, Games & Activities
Publication Name
Digital Play : The\Interaction of Technology: Culture: and Marketing
Publisher
McGill-Queen's University Press
Item Length
9.8 in
Subject
Social Aspects, Television & Video, Video & Electronic
Publication Year
2003
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Stephen K Line, Nick Dyer-Witheford, Greig De Peuter
Item Weight
23.5 Oz
Item Width
5.9 in
Number of Pages
376 Pages
Category

About this product

Product Identifiers

Publisher
McGill-Queen's University Press
ISBN-10
0773525912
ISBN-13
9780773525917
eBay Product ID (ePID)
2414576

Product Key Features

Number of Pages
376 Pages
Language
English
Publication Name
Digital Play : The\Interaction of Technology: Culture: and Marketing
Subject
Social Aspects, Television & Video, Video & Electronic
Publication Year
2003
Type
Textbook
Subject Area
Technology & Engineering, Games & Activities
Author
Stephen K Line, Nick Dyer-Witheford, Greig De Peuter
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
23.5 Oz
Item Length
9.8 in
Item Width
5.9 in

Additional Product Features

Intended Audience
College Audience
Reviews
"The authors are to be commended for undertaking this major history of the video game in our contemporary global economy. I am impressed with their research, and the arguments are convincingly developed using careful textual analysis and powerful graphic illustrations". Timothy W. Luke, Department of Political Science, Virginia Polytechnic Institute and State University /// "A useful and timely intervention into debates surrounding new technologies and emerging forms of economic and social configurations and cultural practices." Kevin Dowler, Graduate Programme in Communication and Culture, York University
Illustrated
Yes
Synopsis
Digital Play offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its current status as a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter systematically debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences. They reveal that the ascent of this new communications industry has been anything but smooth and inevitable. From Atari to Microsoft, Space Invaders to The Sims, the authors uncover the successive crises that forced game makers, faced with constant instabilities in the global entertainment sector, to become increasingly innovative., A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.
LC Classification Number
GV1469.3

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