The game is essentially the same style as the previous two, a strategic war RPG. It has that classic Fire Emblem feel to it, but expanded. You can take a few more units into battle on each chapter, and each engagement animation was polished. They added some cool animations when one unit attacks twice consecutively. The ability to forge weapons and make them stronger is also pretty awesome. They also seemed to take more care in giving you fair fights in the arena, or at least a chance to withdraw without being killed. This game also introduced map save points, so if you screw up, you can resume the chapter from where you used the save point on the map, not always from the beginning. They took some steps backward with this one though. Mounted units can no longer finish their movement after they visit a house or trade with a comrade/convoy. The main character, Marth, is also the only one that can visit villiages, which is kind of annoying. They also went back to the first game's style; there is no overworld map between chapters like in Sacred Stones. This also means the arena is the only way to power up your team. Not terrible, the first game was like that, but I liked the overworld map style better. The worst part is you can no longer rescue teammates. This is a huge problem because blows seem to land a lot more often in this one, and the weapons triangle seems to have a smaller influence. Needless to say, its a lot easier to lose units. This also means you cannot use your flyers to transport units across mountains, sea, rivers etc. Again, annoying. Overall, it is a good Fire Emblem game, but I'm reluctant to call it a worthy successor to Sacred Stones.Read full review
Having just purchased a new ds recently I was looking for some games to play on it and this one came highly recommended. I've already played similar games like it Disgaea and arc the lad to name a few so getting this was a no brainer. The art is good, and story is written very nicely so far with adequate use of the lingo that would of been spoken at the time. The dialog isn't too serious or stiff. Touch screen controls are sometimes sensitive but great for the most part and if you don't like them that much you can use the buttons as well. too make it simpler if you like games like disgaea but with more on field characters harder difficulty a more serious story and less grinding then this is for you.
Before I even start, I know some of you are going to look at the negative response and say "It's a remake of a NES game, how can you expect it to be really good?" And the truth is, they should have either picked a game actually worth remaking or they should have improved it better. Why I don't like this game: -The plot is mediocre at best, and the characters have little to not character (let alone showing any change throughout the storyline). It was nice to get a little back-story on the other games I had played, but it wasn't enough to truly immerse me in the game. Also, characters never have conversations, which lead to very little side-plot. -The battle system, although it follows the same general idea of the other Fire Emblems, excludes many important tactical commands. First of all, Rescue is vital for playing quickly through higher difficulty maps. Some people may claim that the lack of a rescue skill makes it more of a challenge, but I feel it just made the game slower as I had to waste my time slowly inching forward my defensive line and giving my high-damage units rare chances to strike. -I personally didn't enjoy the class-changing aspect of the game. It took away the fun of purposely training the classes that you liked most. Now you can train any class and simply change them to a new one at will. I know it can be used to make your team best for the battle, but it took away one of my favorite RPG elements. It just didn't feel like you were making a custom fighting force, and rather that someone else was probably doing the exact same thing. In reality, the only reason why this gets a 2 instead of a 1 is that I still played through the game. It's not the worst thing I've ever played, but it definitely doesn't live up to the fun times I've had in other Fire Emblem games. Also, the fact that it's below ten dollars now makes it actually worth buying if you like the series.Read full review
This is 100% mint condition! It’s like I just took off the plastic wrap. I’m a huge fan of fire emblem and the incredible story telling and strategy challenges. Thank you so much for this beautifully taken care of game!!! I’d give 10 stars if I could!
Verified purchase: Yes | Condition: Pre-owned
First off, if you haven't played the first, NES, original Fire Emblem in Japan (which many people outside of Japan haven't) and you've only played the ones released outside of Japan, then chances are, you will not appreciate this re-make. This is a DS REMAKE of the original, first Fire Emblem game (or Book 1 of Fire Emblem: Mystery of the Emblem. Whichever floats your boat). People like me adore this game because it's nice to see something from your childhood being remade and not overloaded with a bunch of overwhelming, new content. New Changes from the Original, First Game (outside of sounds and graphics): - The Weapon Triangle is included. - Support System is added. - You are able to re-class your units. - There is DS-to-DS Play and Online Play. - You can have map saves (2 files). - You get replacement units if you lose too many of your men. - If your total unit count is 15 or below during certain chapters, you will unlock side chapters. Now...here's a list of stuff that outside-of-Japan Fire Emblem fans might not like about this game: - Supports don't wield conversations, nor do they change the ending. If you're one of those fans that solely plays this series just for the support conversations and the lovey-dovey-mushy situations between units, prepare to be disappointed. There are still conversations they can have on the battlefield, but they are not support conversations. - Characters are flat. (In my opinion, though, this is a great opportunity to use that good ol' brain of yours to imagine up some personalities for them, like in the old days!) - "Seize" is the only objective in the game except for the end, where you have to defeat the Final Boss. - There is no "rescue" option. - Your Lord does not promote. - Thieves do not promote. - There is no dancer, bard, or Heron class character that lets your unit move again. - If you're old school like me, you will not like the westernized names of some of the characters/places. Story: If you've never played Fire Emblem 3 (Mystery of the Emblem) and haven't done your research on the Akaneia/Archanea series, then you will be turned off by the story. It may seem confusing, rushed, and very bland/basic, but I liked it at its time. Ebay's description gives a good idea of the story. I recommend doing some research if you're thinking of giving the story a chance. It really is a good story, and there's much more to it; many people just haven't realized it or looked into it at all. Controls: It is very easy to get used to. You can move units with either the D-Pad or the stylus. You can toggle the top screen to show detailed individual unit stats, or to show the map, status of the battle, and terrain data. Difficulty: Again, this game is not that hard compared to other Fire Emblem games. If you want a real challenge, try the different levels of Hard Mode. Without the help of skills and rescuing, it is a great challenge. Overall, it is not that bad of a game as many have claimed it to be. Though this is a remake and it would've been nice to include support conversations in, keep in mind that the DS IS limited as to how much data it can hold, and that this IS a remake. If you're new to the Fire Emblem series or tactics, I recommend that you start out with this game. It is not that difficult compared to the other Fire Emblem games, and you won't be overblown with a ton of information to rememberRead full review
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