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Core Java Volume I--Fundamentals (Core Series) by Horstmann, Cay

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
ISBN
9780135166307
Publication Name
Core Java : Fundamentals, Volume 1
Item Length
9in
Publisher
Pearson Education
Publication Year
2018
Series
Core Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4in
Author
Cay Horstmann
Item Width
7in
Item Weight
51.5 Oz
Number of Pages
928 Pages

About this product

Product Information

Core Java has long been recognized as the leading no-nonsense tutorial and reliable reference. It carefully explains the most important language and library features and shows how to build real-world applications with thoroughly tested examples. The example programs have been carefully crafted to be easy to understand as well as useful in practice, so you can rely on them as the starting point for your own code. All of the code examples have been rewritten to reflect modern Java best practices and code style. The critical new features introduced with Java SE 9, 10, and 11 are all thoroughly explored with the depth and completeness that readers expect from this title. Core Java Volume I walks readers through the all details and takes a deep dive into the most critical features of the language and core libraries.

Product Identifiers

Publisher
Pearson Education
ISBN-10
0135166306
ISBN-13
9780135166307
eBay Product ID (ePID)
240437344

Product Key Features

Author
Cay Horstmann
Publication Name
Core Java : Fundamentals, Volume 1
Format
Trade Paperback
Language
English
Publication Year
2018
Series
Core Ser.
Type
Textbook
Number of Pages
928 Pages

Dimensions

Item Length
9in
Item Height
1.4in
Item Width
7in
Item Weight
51.5 Oz

Additional Product Features

Lc Classification Number
Qa76.73.J38h6753
Volume Number
1
Edition Number
11
Table of Content
Preface xix Acknowledgments xxv Chapter 1: An Introduction to Java 1 1.1 Java as a Programming Platform 1 1.2 The Java "White Paper" Buzzwords 2 1.3 Java Applets and the Internet 9 1.4 A Short History of Java 10 1.5 Common Misconceptions about Java 13 Chapter 2: The Java Programming Environment 17 2.1 Installing the Java Development Kit 18 2.2 Using the Command-Line Tools 23 2.3 Using an Integrated Development Environment 29 2.4 JShell 32 Chapter 3: Fundamental Programming Structures in Java 37 3.1 A Simple Java Program 38 3.2 Comments 41 3.3 Data Types 42 3.4 Variables and Constants 48 3.5 Operators 52 3.6 Strings 62 3.7 Input and Output 75 3.8 Control Flow 86 3.9 Big Numbers 105 3.10 Arrays 108 Chapter 4: Objects and Classes 125 4.1 Introduction to Object-Oriented Programming 126 4.2 Using Predefined Classes 131 4.3 Defining Your Own Classes 141 4.4 Static Fields and Methods 156 4.5 Method Parameters 163 4.6 Object Construction 170 4.7 Packages 180 4.8 JAR Files 192 4.9 Documentation Comments 198 4.10 Class Design Hints 204 Chapter 5: Inheritance 207 5.1 Classes, Superclasses, and Subclasses 208 5.2 Object: The Cosmic Superclass 232 5.3 Generic Array Lists 248 5.4 Object Wrappers and Autoboxing 256 5.5 Methods with a Variable Number of Parameters 260 5.6 Enumeration Classes 261 5.7 Reflection 264 5.8 Design Hints for Inheritance 290 Chapter 6: Interfaces, Lambda Expressions, and Inner Classes 295 6.1 Interfaces 296 6.2 Lambda Expressions 322 6.3 Inner Classes 340 6.4 Service Loaders 360 6.5 Proxies 362 Chapter 7: Exceptions, Assertions, and Logging 371 7.1 Dealing with Errors 372 7.2 Catching Exceptions 381 7.3 Tips for Using Exceptions 396 7.4 Using Assertions 399 7.5 Logging 403 7.6 Debugging Tips 425 Chapter 8: Generic Programming 431 8.1 Why Generic Programming? 432 8.2 Defining a Simple Generic Class 434 8.3 Generic Methods 437 8.4 Bounds for Type Variables 438 8.5 Generic Code and the Virtual Machine 441 8.6 Restrictions and Limitations 447 8.7 Inheritance Rules for Generic Types 457 8.8 Wildcard Types 459 8.9 Reflection and Generics 467 Chapter 9: Collections 481 9.1 The Java Collections Framework 482 9.2 Interfaces in the Collections Framework 492 9.3 Concrete Collections 494 9.4 Maps 519 9.5 Views and Wrappers 532 9.6 Algorithms 541 9.7 Legacy Collections 552 Chapter 10: Graphical User Interface Programming 565 10.1 A History of Java User Interface Toolkits 565 10.2 Displaying Frames 567 10.3 Displaying Information in a Component 574 10.4 Event Handling 598 10.5 The Preferences API 624 Chapter 11: User Interface Components with Swing 631 11.1 Swing and the Model-View-Controller Design Pattern 632 11.2 Introduction to Layout Management 636 11.3 Text Input 643 11.4 Choice Components 651 11.5 Menus 671 11.6 Sophisticated Layout Management 690 11.7 Dialog Boxes 706 Chapter 12: Concurrency 733 12.1 What Are Threads? 734 12.2 Thread States 739 12.3 Thread Properties 743 12.4 Synchronization 750 12.5 Thread-Safe Collections 781 12.6 Tasks and Thread Pools 800 12.7 Asynchronous Computations 814 12.8 Processes 831 Appendix: Java Keywords 839 Index 843
Copyright Date
2019
Target Audience
Scholarly & Professional
Topic
Programming Languages / Java
Lccn
2018-942070
Dewey Decimal
005.133
Dewey Edition
23
Illustrated
Yes
Genre
Computers

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