Rig it Right! Maya Animation Rigging Concepts, 2nd edition by Tina O'Hailey

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Book Title
Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Narrative Type
Digital
Genre
N/A
Intended Audience
N/A
ISBN
9781138303164
Subject Area
Art, Computers
Publication Name
Rig It Right! Maya Animation Rigging concepts, 2nd Edition
Publisher
Routledge
Item Length
9.9 in
Subject
Programming / Games, Digital Media / Video & Animation, Digital
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.7 in
Author
Tina O'hailey
Features
New Edition
Item Weight
27.4 Oz
Item Width
7 in
Number of Pages
256 Pages
Category

About this product

Product Identifiers

Publisher
Routledge
ISBN-10
113830316X
ISBN-13
9781138303164
eBay Product ID (ePID)
10038735050

Product Key Features

Number of Pages
256 Pages
Publication Name
Rig It Right! Maya Animation Rigging concepts, 2nd Edition
Language
English
Subject
Programming / Games, Digital Media / Video & Animation, Digital
Publication Year
2018
Features
New Edition
Type
Textbook
Subject Area
Art, Computers
Author
Tina O'hailey
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
27.4 Oz
Item Length
9.9 in
Item Width
7 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2018-011984
Illustrated
Yes
Table Of Content
Part One: Basic Concepts presented in applied tutorials Chapter One: Pivot Point Props, Hierarchical animation. Chapter Two: Deformation Characters. Chapter Three: User CNTRLS Chapter Four: Utility nodes and custom attributed Chapter Five: Joints and Skinning Chapter Six: Blendshapes and Set Driven Key. Part Two: Taking those concepts and building your first biped rig. Chapter Seven: Skeletons: joined or broken rigs and Orient Joint Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha. Chapter Ten: Feet and knees. Simple, Group based and Joint based feet. Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key) Chapter Twelve: Arms, elbows and clavicles. Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS Chapter Fourteen: Eyes, Blinks and a smiles. Chapter Fifteen: Master CNTRL and Scale-able rigs Part Three: Advanced Topics Chapter Sixteen: OMGimbal Lock Chapter Seventeen: Advanced Controls Chapter Eighteen: Stretchy Chapter Nineteen: Broken Rigs and Dangly Bits Chapter Twenty: Auto Rigging
Edition Description
New Edition
Synopsis
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required - but encouraged., Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http: //routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required - but encouraged., Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few., Rig it Right breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs ). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http: //routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book Coffee is not required - but encouraged.
LC Classification Number
TR897.77.O53 2018

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