Ok, Return to Zork is one of those games which breaks all rules: The locations and movement are much like Myst. The semi-open world is often times nuanced to the point of making progression frustrating. The interaction with others combines choices of what to say/do, and mood (angry, begging, friendly, etc.) with which you approach. And it's a game which you may come to a point hours in and stalemate because of something you chose to do incorrectly earlier in the game (like over using the cheat in 7th Guest, or killing a key NPC in Ultima VII... but the action will be subtle and innocent for the player, not obviously an action that may result in defeat). All this said, it's also visual unlike all previous Zork games which are text (no GUI) based, and just an acid trip awesome experience to play. No previous knowledge of Zork games is required, but you'll be buying the cheat book a week in. "Want some rye? Course you do!" (play the game!)Read full review
Verified purchase: No
Zork is a text based adventure game that originated in the early 80's. It plays like an interactive print novel. Typically, a situation is described and one must type in the desired actions to work through the adventure. For all its outdated tech and simple approach, it's fascinating, clever and gives full reign to the imagination. When I saw the full suite of Zork (DOS) games offered, I couldn't resist and purchased them, knowing that getting them to run on my new gaming machine would be a challenge. Fortunately, the seller, Dryster, who is very kind and apparently something of a computer genius was able to, through the course of numerous emails, help me get it all working.
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