PsychoToxic is an average shooter with some good and bad spots in it. The good points about the game are the story concepts of tapping into peoples' minds. The game is developed enough to give a player a believable perception of how the subconscious world would appear. In one of the mind levels, the main character travels into a cartoon world that is quirky enough to chuckle at. Another good point about the game is the physics engine. From enemies to the environment, they react realistically when shot or smashed at. Also, firing bullets are affected by gravity which is another realism plus. Despite good story concepts and physics engine, they are not enough to damper the bad points of the game. One, the voice acting and dialogue for the characters were amateurish at best giving a half-attempt effort. Second point is on the AI. Enemies will still continue to fire after being filled with bullets. It takes them maybe half a sec to register they are dead then fall to the ground. Another point is that their low intelligence which is noticeable from long-distance battling. When the AI is shot at, it will turn to the direction of the shot; however, if the main character is out of its range, the AI will just stand there. Third criticism is replay value as going through the each game level is relatively quick. Don't expect much from the game play as it is neither exciting nor dull. It is a good time-waster when there is nothing to do or just feel like shooting at stuff. Overall, PsychoToxic is an average grade shooter for anyone that does not have high expectations. It is not difficult a game and learning the controls are relatively easy. So if you are interested in a unique shooter and have low expectations, this might be worth your time.Read full review
I would never have gotten this game if it cost more than the mere dollar I paid for it. Top review sites had it rated along with some of the worst games of 2005. I tried it out anyways, and they were just about right. I didn't, and maybe never will, make it through the game. Just like a book or a movie, a good game must make you want to play it through to the end, and this one failed at that. From the start, you notice the graphics are poor. And this isn't even necessarily a good thing for those with lower computers, as the minimum requirements are higher than that of superior graphical games such as the original Splinter Cell, which was released over a year before this. Computer AI and movement is also lacking any sort of work. The enemies either stand and shoot, or dive and move unreasonably quickly. As far as I got, the weapons were basically of poor design, and only one of them, the pistol, had any use. The pistol was abundant in ammo, and out classed even the dual Uzi's. The tonfa, taser, snub nose, all were pretty pointless unless you really burn through everything else. The ONLY plus side to this game was the dream levels. I made it through one, according to the game box, there are 8. They are the only thing that could drive me to pull out this game again, is to continue on and play through the rest of the dream levels. They are designed very creatively, and at that point, it is an enjoyable time in the game. But between these dream levels are redundant, poorly created levels filled with the same few people shooting at you. Hardly worth playing through the game to get to the next point. The movement on this game is yet another problem. It follows the classic rules of really having no rules. Think Unreal, then put in walking and jumping puzzles. A crippled, not enjoyable, challenge. As mentioned before, enemy movement is often a problem, as they can dive, roll, stand up, etc. instantly if they so choose. Miscellaneous bugs are scattered throughout too, including, but not limited to, enemies walking through walls and closed doors, as well as shooting through them. There is a patch out, which doesn't help a whole lot, but it is needed if you are going to trudge though all 20 hours of this game. As for character design, once again, a poor choice. Why games are released with the heroin wearing pants low enough to show off her somewhat skimpy underwear, I will never really be sure. I think it's a poor choice, and another failed selling point of this game. Enemy design is pretty much alot of the same sort of enemy, but that is normal. A couple other talking characters are scattered around. The main bad guy is, well, ugly. Tall, scrawny, that sort of thing. Doesn't really put off any sort of threatening appearance. Maybe later he would have a evil manacle laugh to inform you that this really is the guy who is evil. This game probably has so much more to rip on, and I only made it a few hours into the game. Don't bother with this game. I would have rather had a soda with the dollar I spent on this. I recommend you do the same.Read full review
I like to play first person shooter pc games. But as my computer is older, and graphics adapter can't handle the newer graphic intense games, I search the internet for games which meet my pc system requirements. I came across the game "PsychoToxic" on a gaming website, which appeared to be interesting enough, and downloaded the demo. As I enjoyed playing the demo, which best fits my average gaming skills, I decided to search around and purchase the game. I am still engaged in playing the game; the graphics are average, but the game venue is challenging enough for me with plenty of shoot-em-up action.
This game is fun once you figure out how all the controls work. I'm still trying to get thru the entire game. One of the problems it has is the time it takes to boot up so you can play. Still I like it.
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