Morris Stephanie J-Unofficial Stem Quest For Mine BOOK NEW

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Brand New
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eBay item number:203170571023
Last updated on Aug 22, 2024 20:57:07 PDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN
9781510741133
Book Title
Unofficial Stem Quest for Minecrafters: Grades 1-2
Book Series
Stem for Minecrafters Ser.
Publisher
Skyhorse Publishing Company, Incorporated
Item Length
11 in
Publication Year
2019
Format
Trade Paperback
Language
English
Illustrator
Yes
Item Height
0.2 in
Author
Stephanie J. Morris
Genre
Juvenile Nonfiction
Topic
Study Aids / General, Activity Books, Technology / General
Item Weight
11.1 Oz
Item Width
8.5 in
Number of Pages
64 Pages
Category

About this product

Product Identifiers

Publisher
Skyhorse Publishing Company, Incorporated
ISBN-10
1510741135
ISBN-13
9781510741133
eBay Product ID (ePID)
27038389502

Product Key Features

Book Title
Unofficial Stem Quest for Minecrafters: Grades 1-2
Number of Pages
64 Pages
Language
English
Publication Year
2019
Topic
Study Aids / General, Activity Books, Technology / General
Illustrator
Yes
Genre
Juvenile Nonfiction
Author
Stephanie J. Morris
Book Series
Stem for Minecrafters Ser.
Format
Trade Paperback

Dimensions

Item Height
0.2 in
Item Weight
11.1 Oz
Item Length
11 in
Item Width
8.5 in

Additional Product Features

Intended Audience
Juvenile Audience
Dewey Edition
23
Grade From
First Grade
Grade To
Second Grade
Dewey Decimal
507.8
Synopsis
This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life in each colorfully illustrated lesson that help kids discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning. Consumable., Get ready for a brain-building STEM adventure This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won't need to be nagged to dive headfirst into this collection of over thirty S.T.E.M. challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they're learning binary code, considering the laws of physics, or delving into architectural design, they're finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color photos to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it's breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning., Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won't need to be nagged to dive headfirst into this collection of over thirty S.T.E.M. challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they're learning binary code, considering the laws of physics, or delving into architectural design, they're finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color photos to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it's breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning., This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won't need to be nagged to dive headfirst into this collection of over thirty hands-on S.T.E.M. projects. Each project invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they're creating slime blocks and learning about polymers or exploring the physics of building bridges with triangular prisms, kids will be engaged in these educational, offline activities. Perfect for video-game-loving kids who want to learn STEM Includes full-color photos of finished projects and Minecraft-themed illustrations to entice learners and gamers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated STEM quest. First and second graders will love discovering new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning with Unofficial STEM Quest for Minecrafters.

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Axellom

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