Being considerably disappointed with Bioshock and Bioshock: Infinite, I decided to complete my run with Bioshock 2 in hopes of finding something I liked about the series. The multiplayer aspect was another deciding factor of me purchasing this game.I didn't expect much, but figured if I didn't like the story, at least the multiplayer component would be its' redeeming quality I could, sincerely, enjoy. To my surprise, I, absolutely, love this game and there isn't anything negative I can say about it. Bioshock 2 is, by far, my favorite release of the franchise. Unlike its' predecessor, the story-telling style is smooth, engaging, dynamic, coherent, intricate and robust. Playing as a Big Daddy and especially, a Little Sister is a real joy. It allowed me to have a different yet, delightful and interesting perspective of the game. The controls are natural and smooth.The gameplay is made especially fun with remote hacking. It levels the playing field and gives an advantage in hacking electronic devices I didn't have access to in the previous game. The ability to hack security cameras was a great way to fend off attackers and be alerted to potential threats in the area. The multiplayer feature is, simply, the proverbial cherry atop this well-crafted game. It offers a multitude of free-for-all and cooperative modes to choose from. Players can select from ten different peripheral characters and primary locations of Rapture. Each character's unique story details who they are, their role in society and how the came to Rapture. Along side plasmids, players have conglomerate weapons at their disposal. The ammo based weapons include revolvers, shotguns, grenade launchers and machine guns, to name a few. The melee items consist of cast iron frying pan, lead pipe, trophy, rolling pine and a walking cane. Each character has a unique melee weapon that is exclusive to them. To anyone considering this game, I have two words, buy it! It's worth the money.Read full review
"You can never go home again." This is not true for rapture. Although some of the initial sense of amazement may not be as strong the second time around, but the game does a good job of getting you back on track. You pick up 10 years after the events of the first game as a prototype Big Daddy. The perks are that you can dual wield a weapon and a plasmid now. And if you ever wanted to know what it would be like to take out splicers as a BD, then you are in luck. Another big change is that hacking machines is no longer a pipe laying mini game, but more of a real time rhythm game and you can shoot remote hacking darts as well. Whats really new and great is the addition of online multi-player. This gives you a brand new challenge that the first game never had. If you liked the first one, and want more, this is it. With DLC already announced, this is a fun game. Get it on ebay for a decent price and you won't be disappointed.Read full review
This game is great. I love the 1950's art deco theme. Like most first person shooters this game has lots of action, monsters, and different weapons. However to me the best thing about this game is the artwork, and storyline. The game takes place in an abandoned underwater city. The levels in this game are beautiful; each different part of this game is full of tons of interesting details. There is also allot of interesting commentary, and voiceovers. I would defiantly recommend this game. 4 out of 5 stars !!
First, a confession. I thought BS 2 was a mistake. As much as I liked the first, I worried about the possibility of a sequel. Though I longed to experience another game with that level of mature, masterful storytelling and with that number of unique, unusual ideas, I seriously doubted such brilliance could be captured again. While I desperately wished to revisit the haunting underwater dystopia of Rapture, I suspected that doing so would ruin, or at least diminish, the thematic significance of the initial trip. To me, BioShock was one-of-a-kind. Well, you know what? I was wrong. Somehow, with less than three years of development time and without the direct involvement of creator Ken Levine, the BioShock team has pulled off another masterpiece. One that expands the mythology, but doesn’t lose any of the mystery. One that introduces fascinating new settings and characters, but doesn’t forget or neglect those previously established. One that gives the player devastating new power, but balances that with devastating new fear. One that takes chances and makes changes, but almost always for the better. For example… Being Big Daddy Casting the protagonist as a Big Daddy is not just a gimmick, either – the game fully immerses you in the role of the towering, stomping, clobbering monster. Each footstep produces a crunching echo. Each turn of the head sways edges of your diving helmet into view. Each painful hit from an enemy unleashes a wailing, otherworldly moan from deep within your unseen body. Water blurs your visor and steam leaves a lasting fog upon the glass. Occasionally, you’ll catch a glimpse of your own shadow and think, “Whoa, is that thing me?” You may not see your actual reflection very often, yet you’re constantly reminded of your size, your strength and your strangeness. With great power… great vulnerability See, you’re not the only resident of Rapture who’s evolved in the eight years since BioShock 1 ended. Splicers, the submerged city’s drug-dependent, self-mutilating citizenry, have had plenty of time to gather supplies and further tinker with their genetic makeup. They’re now more likely to carry guns, throw grenades, teleport and team up to take you down, especially if you’re attempting to gather Adam with an adopted Little Sister. And those are just the normal ones. You’ll also encounter Brutes, supersized Splicers that hurl gigantic chunks of debris and charge like angry, frothing gorillas. The other Big Daddies have new tricks as well, but the foe you’ll soon learn to fear – far above anyone else – is Big Sister. Her hype is justified. She’s a terrifying nemesis, swift and agile enough to dodge your ammo, disappearing from the screen and popping up behind you before you can reload. She’s powerful enough to absorb your plasmids and return your elemental attacks with triple the force. And she’s resourceful, pulling in Splicers (dead or alive) and using her nauseating needle arm to suck their bodies dry for regenerated health. You will dread encountering the Big Sisters and the designers know it. Look out a window and you’ll often find her watching you – stalking you – through the dark water. Rescue or harvest a Little Sister and you enter yourself in a dangerous lottery. Sometimes, nothing will happen. Other times, randomly, an ear-piercing shriek that blurs your vision and shatters nearby glass will warn you that a Big Sister is coming – you’ll have several seconds to prepare, but they’re rarely enough.Read full review
BioShock 2 – 4/5 I think this game has the same sort of thing as Chrono Cross. It isn’t as good as its predecessor but it was such a tough act to follow in the first place so it comes to no surprise. On its own, BioShock 2 is a pretty good game. The weapons & plasmids are still cool and there’s a much easier story to follow. Admittedly the plot in the first game sometimes needed repeated viewing so I could fully get it. My favorite thing in this game is all the new places in Rapture to explore. Rapture is a huge city so there were sure to be other places that weren’t explored before. Numerous references to the first are seen and mentioned, so it’s good that they haven’t deviated from what made the first so good. Overall, if you enjoyed the first BioShock, give the second a shot. It may not be as good but honestly, did you really think it could be topped?Read full review
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