I originally bought this game because I liked the TV series, Bleach. Firstly, I would like to say that the controls are very well designed. It would be difficult at best to create the same game on a controller, I applaud this game greatly on this fact. I also liked how each character (with a few exceptions) is made as strong as they are in the TV series while still maintaining some aspect of fairness in fighting enemies. Also, the fighting system seemed to work well as far as special attacks and etc. However, there are a few complaints about this game. First, the tutorial didn't tell you the best way to complete attacks. With the wii remote, one can stab, slash (horizontal), and slash (vertical). However, when I tried to slash horizontally, for example, it would inconsistently make a stab or a vertical slash. This got a bit frustrating because I even tried doing traditional sword moves. I think that it would have been better if they showed you exactly how to hold the wii-remote. Rotating it slightly will throw off your movements. Another problem that I had with it was the story. It was rather interesting, having to follow through the alternate storylines of each character you played as, but it was a fairly basic story for Bleach and it was rather short. Instead of having a basic, short story for several characters, I would have preferred a long, intricate story instead of several short ones (preferably several long storylines...). But overall it was fairly good.Read full review
This is a moderately well-done fighting game. The controls are well integrated into the game concerning the Wii's motion controls. The controls are a bit rough around the edges and the graphics could use some touching up. Looks like the game was rushed when in production to get it released by a certain date. Thus, some important details and touch-ups were pushed to the side. Other than a few flaws, the game is worth playing. The story mode is very short and one can beat the game rather quickly. Multiplayer is fun and very well adapted into this game. For Bleach fans, I would recommend buying this game to add to the collection. It is worth buying and is also just a good game. Hopefully, if Sega or any other company makes another Bleach fighting game, they take more time and effort to make it more worthy of having Bleach in the title.Read full review
Bleach: Shattered Blade was a game I largely bought because I am myself something of a fan of the Bleach anime/manga series. I do also like fighting games, but it's no secret that other games handle the genre better--so I wasn't buying it expressly for that fact. That being said, I didn't know what to expect from B:SB, so it was a new experience when I loaded it in my Wii and fired it up. The combat in Bleach: Shattered Blade is a strange mix of flurries of activity punctuated by moments of squaring off; regular blows have a strong tendency to be deflected if the enemy instigates any kind of attack while being attacked, lending to a strange sort of hybridized offensive defense. Critical Attacks, which are slower, are mostly unstoppable (including by blocking) and instead require dodges; a player with quick reflexes may be able to avoid them even at close range, but many characters have a deceptively large area in which they can strike with even simple blows. Attacks of all sorts consume a Spiritual Pressure gauge, which must be replenished over time, preventing infinite streams of spammed attacks but also inserting delays in battle. Bleach: Shattered Blade includes a character not seen in either the anime or the manga, which to me seemed a bit exciting when I first read about it, but the character turned out to be anti-climactic in terms of abilities (not to mention the comical mismatch between the appearance of his character and his voice actor's timbre). The plotlines in the game are somewhat forced as well, but not entirely worthless, at any rate; that being said, most fighting games are almost completely devoid of plot to begin with, so I suppose it isn't a major complaint. The game's graphics are a strange mixture of anime-ish cel shading and 3D, and the characters have that kung-fu-movie tendency to not match up anything they're saying with the movements of their mouths. This is especially true of victory salutes/taunts, wherein the character's mouths often don't move at all while speaking is taking place. Perhaps this is less of a concern to you, but to me it made the characters seem more sterile and robotic--but part of the reason I like the Bleach animation series is because the characters seem so lively and vivid: thus, my dissatisfaction with this element. One good thing about B:SB is that it makes most characters quite serviceable when fighting against one another; playing a Captain from the series against, say, a seated officer doesn't mean that the Captain has a major power advantage. This means that players are, for the most part, free to play as their favorite characters without having to worry about being slaughtered by virtually everyone else's superior techniques. There are still a few exceptions to this rule, but again, characters that just don't work are another staple of many fighting games. At the end of the day, Bleach: Shattered Blade is a fighter of bread-and-butter quality; though it does some things you won't find in other fighters, it isn't spectacular in the areas of commonality, either. If you're a fan of the series and don't yet own a Bleach game, you'll probably like this game a lot--mostly for the wide variety of characters available to be played. Otherwise, you could probably do better with a different fighting game series, in which your movelists will have some continuity with other games--barring a major improvement in quality, it's unlikely the Bleach fighting series will go too much further.Read full review
The game isn't bad, but with all the other great fighting games out there bleach falls short. The good.- All of your favorite characters will be there. The game contains members from the Japanese anime series that go beyond the American releases. Characters have different moves that can be combined differently; giving all the characters distinct gameplay. Multiplayer gamplay is awesome. The bad.- Bankai cut scenes are not skippable. It immediately halts gameplay for the characters to unleash their bankai. The Wii doesn't always read the four motions accurately (Slash, Stab, Chop- up & Down ). It can get frustrating. Blocking is useless. All critical attacks make blocking pointless. So critical attacks are often used in the game. If two critical attacks clash, you start a rock, paper, scissors like combat. where a chop, beats a slash, but loses to a stab... along those lines. Buy it if you are a big fan otherwise rent it first.Read full review
The game is a great game for any fans of the series, and more well textured them most of todays anime fighting games. Also the game came out a few years ago from the time I had bought it, and yet it had some of the Aracar characters (Grimmow and Ulquiorra Cifer, along with a one made up for the game). What I didn't like in the game was that the storyline was made up for the game, and the cut-scenes arn't very animated. another thing that I didn't like was Hanataro's story mode was far too difficult at times (this is because rather then his attacks doing damage, if your zanpakto makes contact it heals your opponet).Even though there are a few downsides to the game it is very fun and enjoyable, a great buy!
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