Phantasmal Media : An Approach to Imagination, Computation, and Expression by D.

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Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN
9780262019330
Subject Area
Art, Computers, Social Science, Psychology
Publication Name
Phantasmal Media : an Approach to Imagination, Computation, and Expression
Publisher
MIT Press
Item Length
9.3 in
Subject
Media Studies, History / Contemporary (1945-), Social Aspects / General, Creative Ability, Digital Media / General
Publication Year
2013
Type
Textbook
Format
Hardcover
Language
English
Item Height
1.2 in
Author
D. Fox Harrell
Item Weight
40.1 Oz
Item Width
7.3 in
Number of Pages
440 Pages
Category

About this product

Product Identifiers

Publisher
MIT Press
ISBN-10
0262019337
ISBN-13
9780262019330
eBay Product ID (ePID)
166237386

Product Key Features

Number of Pages
440 Pages
Publication Name
Phantasmal Media : an Approach to Imagination, Computation, and Expression
Language
English
Publication Year
2013
Subject
Media Studies, History / Contemporary (1945-), Social Aspects / General, Creative Ability, Digital Media / General
Type
Textbook
Subject Area
Art, Computers, Social Science, Psychology
Author
D. Fox Harrell
Format
Hardcover

Dimensions

Item Height
1.2 in
Item Weight
40.1 Oz
Item Length
9.3 in
Item Width
7.3 in

Additional Product Features

Intended Audience
Trade
LCCN
2012-051759
Reviews
Harrell's book, Phantasmal Media, published this week by MIT Press, outlines an approach to analyzing many forms of digital media that prompt these images in users, and then building computing systems -- seen in video games, social media, e-commerce sites, or computer-based artwork -- with enough adaptability to let designers and users express a wide range of cultural preferences, rather than being locked into pre-existing options., ...profoundly ambitious and wildly eclectic Phantasmal Media will likely find a wide audience among artists and technologists alike., Harrell's book, Phantasmal Media, published this week by MIT Press, outlines an approach to analyzing many forms of digital media that prompt these images in users, and then building computing systems--seen in video games, social media, e-commerce sites, or computer-based artwork--with enough adaptability to let designers and users express a wide range of cultural preferences, rather than being locked into pre-existing options., Harrell's book, Phantasmal Media, published this week by MIT Press, outlines an approach to analyzing many forms of digital media that prompt these images in users, and then building computing systems--seen in video games, social media, e-commerce sites, or computer-based artwork--with enough adaptability to let designers and users express a wide range of cultural preferences, rather than being locked into pre-existing options.-- MIT news -- ...profoundly ambitious and wildly eclectic Phantasmal Media will likely find a wide audience among artists and technologists alike. -- John Harwood , Artforum --, ...profoundly ambitious and wildly eclectic Phantasmal Media willlikely find a wide audience among artists and technologists alike., Harrell's book, Phantasmal Media, published this week by MIT Press, outlines anapproach to analyzing many forms of digital media that prompt these images in users, and thenbuilding computing systems -- seen in video games, social media, e-commerce sites, or computer-basedartwork -- with enough adaptability to let designers and users express a wide range of culturalpreferences, rather than being locked into pre-existing options.
Dewey Edition
23
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
303.4834
Synopsis
An argument that great expressive power of computational media arises from the construction of phantasms-blends of cultural ideas and sensory imagination. In Phantasmal Media , D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms-blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms-cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking-influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition. Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures. The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine., An argument that great expressive power of computational media arises from the construction of phantasms--blends of cultural ideas and sensory imagination. In Phantasmal Media , D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms--blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms--cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking--influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition. Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures. The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine.
LC Classification Number
QA76.9.C66H38 2013

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