Java by Dissection by Ira Pohl and Charlie McDowell (1999, Trade Paperback)

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Java by Dissection by Charlie McDowell and Ira Pohl (1999, Trade Paperback).

About this product

Product Identifiers

PublisherBenjamin-Cummings Publishing Company
ISBN-100201612488
ISBN-139780201612486
eBay Product ID (ePID)981683

Product Key Features

Number of Pages509 Pages
Publication NameJava by Dissection
LanguageEnglish
SubjectProgramming Languages / Java
Publication Year1999
TypeTextbook
Subject AreaComputers
AuthorIra Pohl, Charlie McDowell
FormatTrade Paperback

Dimensions

Item Height0.7 in
Item Weight26.8 Oz
Item Length9.1 in
Item Width7.3 in

Additional Product Features

Intended AudienceCollege Audience
LCCN99-033159
Dewey Edition21
IllustratedYes
Dewey Decimal005.7/2
Table Of Content1. Introduction. Recipes. Algorithms - Being Precise. Implementing our Algorithm in Java. Why Java? Network Computing and the Web. Human-Computer Interaction and the GUI. 2. Program Fundamentals. "Hello, world!" in Java. Compiling and Running Your Java Program. Lexical Elements. Precedence and Associativity of Operators. Data Types and Variable Declarations. An Example: String Concatenation. Input from the User. Calling Predefined Methods. Some More on print() and println(). Number Types. Arithmetic Expressions. Assignment Operators. The Increment and Decrement Operators. Precedence and Associativity of Operators. Programming Style. 3. Statements and Control Flow. Expression, Block, and Empty Statements. Boolean Expressions. The if and the if-else Statements. Problem Solving with the if Statement. The if-else Statements. The while Statement. The for Statement. The break and continue Statements. The switch Statement. Using the Laws of Boolean Algebra. Programming Style. 4. Methods: Functional Abstraction. Method Invocation. Static Method Definitions. The Return Statement. Top-Down Design. Problem Solving: Random Numbers. A Simulation: Probability Calculations. Invocation and Call-by-Value. AHEADS = Scope of Variables. Problem Solving: A Computer Game. Recursion. Problem Solving: Mathematical Functions. Method Overloading. Programming Style. 5. Arrays. One-Dimensional Arrays. Passing Arrays to Methods. Array Assignment. A Simple Sorting Method. Searching an Ordered Array. Big-Oh: Choosing the Best Algorithm. Two-Dimensional Arrays. An Elementary Simulation: The "Game of Life". Arrays of Non-Primitive Types. Programming Style. 6. Objects: Data Abstraction. Creating and Manipulating Objects. Problem Solving: Rectangles. The Elements of a Simple Class. Access public and private: Data Hiding. Constructor Methods and Object Creation. Static Fields and Methods. Calling Methodsna Recap. Problem Solving: Roots of a Quadratic. Accessing Another Object's Private Fields. Passing Objects and Call-By-Reference. The this Reference. Keyword, Final, and Class Constants. Object-Oriented Design. Programming Style. 7. Inheritance. A Student "is a" Person. Overriding Instance Methods. The Access Modifiers private and public Revisited. The Access Modifier Protected. Type Object and Inheritance. Inheritance and Design. The Instance of Operator and Casting Non-Primitive Types. Programming Style. 8. Graphic User Interfaces: Part I. "Hello world!" Button. Listening to Events. Text and Numerical Input. Using Several Components. Drawing with Swing. FlowLayout. A Simple Drawing Program. Applets. Programming Style. 9. Graphical User Interfaces: Part II. Arranging Components in a GUI. Ge
SynopsisAssumes no prior programming experience, making it ideal for readers who are starting out in their software development careers as well as programmers who want to expand their skills. Teaching 'by Dissection' Java by Dissection stresses working code, introducing full working programs from the start. In each chapter a program particularly illustrative of the chapter9s themes is presented and then analyzed by dissection, Ira Pohl9s trademark code presentation technique which illustrates the underlying structure of programs. This dissection of code helps readers comprehend newly encountered programming elements and idioms. Traditional and Object-Oriented Programming Java by Dissection begins by explaining how all the basic data types and control statements are used traditionally, and then progresses to the object-oriented features of the Java language and their importance to program design. This gradual introduction to OOP ensures that novices attain an understanding of programming basics before moving onto Java9s object-oriented features. Advanced Topics The second-half of Java by Dissection explains in detail much that is sophisticated about Java, such as its threading, GUI, excepti, Enlisting the best-selling "by dissection" method of instruction, this book teaches programming techniques and presents the Java language in a sound and structured manner that is appropriate for both novice and seasoned programmers. It presents a thorough introduction to the programming process by carefully developing working programs to illuminate key features of the Java programming language. Program code is explained in an easy-to-follow manner throughout. This book presents readers with a clear and thorough introduction to the programming process by carefully developing working Java programs using the method of dissection. A dissection is similar to a structured walk-through of the code, with the intention of explaining to the reader newly encountered programming elements and idioms as found in working code. Key ideas are reinforced throughout by use in different contexts.
LC Classification NumberQA76.73.J38P66 2000

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