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Learning iOS Game Programming [Developer's Library]
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Located in: Hillsboro, Oregon, United States
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Item specifics
- Condition
- ISBN
- 9780321699428
- Publication Name
- Learning iOS Game Programming : a Hands-On Guide to Building Your First iPhone Game
- Item Length
- 9in
- Publisher
- Addison Wesley Professional
- Publication Year
- 2010
- Series
- Learning Ser.
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.8in
- Item Width
- 7.1in
- Item Weight
- 28.9 Oz
- Number of Pages
- 448 Pages
About this product
Product Information
Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad Gold Rush is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and "Learning iOS Game Programming" is your perfect beginner s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In "Learning iOS Game Programming," you ll learn how to build a 2D tile map game, "Sir Lamorak s Quest: The Spell of Release" (which is free in the App Store). You can download and play the game you re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of "Sir Lamorak s Quest" from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone s media player Providing game control via iPhone s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game "Learning iOS Game Programming" focuses on the features, concepts, and techniques you ll use most often and helps you master them in a real-world context. This book is 100% useful and 100% practical; there s never been an iPhone game development book like it Praise for "Learning iOS Game Programming" An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started. Tom Bradley, Software Architect, Designer of TBXML A great developer and a great game.That s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you re the next AppStore hit Sebastien Cardoso With "Learning iOS Game Programming," you ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums. Pablo Gomez Basanta, Founder, Shifting Mind I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read. Eugene Snyetilov If you re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details. Scott D.Yelich Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer. Brandon Middleton, Creator of "Tic Tac Toe Ten" This is
Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0321699424
ISBN-13
9780321699428
eBay Product ID (ePID)
108168309
Product Key Features
Publication Name
Learning iOS Game Programming : a Hands-On Guide to Building Your First iPhone Game
Format
Trade Paperback
Language
English
Publication Year
2010
Series
Learning Ser.
Type
Textbook
Number of Pages
448 Pages
Dimensions
Item Length
9in
Item Height
0.8in
Item Width
7.1in
Item Weight
28.9 Oz
Additional Product Features
Lc Classification Number
Qa76.8
Reviews
Praise for Learning iOS Game Programming “An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.� –Tom Bradley, Software Architect, Designer of TBXML “A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!� –Sebastien Cardoso “With Learning iOS Game Programming , you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.� –Pablo Gomez Basanta, Founder, Shifting Mind “I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.� –Eugene Snyetilov “If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.� –Scott D.Yelich “Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.� –Brandon Middleton, Creator of Tic Tac Toe Ten “This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.� –Rod Strougo, Founder Prop Group, Praise for Learning iOS Game Programming "An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started." -Tom Bradley, Software Architect, Designer of TBXML "A great developer and a great game.That's everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you're the next AppStore hit!" -Sebastien Cardoso "With Learning iOS Game Programming , you'll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums." -Pablo Gomez Basanta, Founder, Shifting Mind "I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael's passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read." -Eugene Snyetilov "If you're interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details." -Scott D.Yelich "Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer." -Brandon Middleton, Creator of Tic Tac Toe Ten "This is the A-Z guide to iOS game development; Michael's book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games." -Rod Strougo, Founder Prop Group, Praise for Learning iOS Game Programming "An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started." -Tom Bradley, Software Architect, Designer of TBXML "A great developer and a great game.That's everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you're the next AppStore hit!" -Sebastien Cardoso "With Learning iOS Game Programming , you'll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums." -Pablo Gomez Basanta, Founder, Shifting Mind "I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael's passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read." -Eugene Snyetilov "If you're interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details." -Scott D.Yelich "Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer." -Brandon Middleton, Creator of Tic Tac Toe Ten "This is the A-Z guide to iOS game development; Michael's book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games." -Rod Strougo, Founder Prop Group, Praise for Learning iOS Game Programming "An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started." Tom Bradley, Software Architect, Designer of TBXML "A great developer and a great game.That's everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you're the next AppStore hit!" Sebastien Cardoso "With Learning iOS Game Programming , you'll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums." Pablo Gomez Basanta, Founder, Shifting Mind "I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael's passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read." Eugene Snyetilov "If you're interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details." Scott D.Yelich "Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer." Brandon Middleton, Creator of Tic Tac Toe Ten "This is the A-Z guide to iOS game development; Michael's book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games." Rod Strougo, Founder Prop Group, Praise forLearning iOS Game Programming "An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started." Tom Bradley, Software Architect, Designer of TBXML "A great developer and a great game.That's everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you're the next AppStore hit!" Sebastien Cardoso "WithLearning iOS Game Programming, you'll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums." Pablo Gomez Basanta, Founder, Shifting Mind "I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael's passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read." Eugene Snyetilov "If you're interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details." Scott D.Yelich "Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer." Brandon Middleton, Creator ofTic Tac Toe Ten "This is the A-Z guide to iOS game development; Michael's book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games." Rod Strougo, Founder Prop Group, Praise for Learning iOS Game Programming An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started. Tom Bradley, Software Architect, Designer of TBXML A great developer and a great game.Thats everything you can find in this book to learn how to write an awesome game for iPhone.Maybe youre the next AppStore hit! Sebastien Cardoso With Learning iOS Game Programming , youll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums. Pablo Gomez Basanta, Founder, Shifting Mind I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michaels passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read. Eugene Snyetilov If youre interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details. Scott D.Yelich Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer. Brandon Middleton, Creator of Tic Tac Toe Ten This is the A-Z guide to iOS game development; Michaels book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games. Rod Strougo, Founder Prop Group
Copyright Date
2011
Target Audience
Scholarly & Professional
Topic
Programming / Mobile Devices, Hardware / Mobile Devices
Lccn
2010-023849
Dewey Decimal
794.8/1526
Dewey Edition
22
Illustrated
Yes
Genre
Computers
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eBay item number:186082740055
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