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Fundamentals of Game Design By Ernest Adams & Android Game Development By Cho

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Item specifics

Condition
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious ...
Book Title
Fundamentals of Game Design Paperback Ernest Adams
Subject
Design
ISBN
9780321643377
Publication Name
Fundamentals of Game Design
Item Length
9in
Publisher
Pearson Education
Series
Voices That Matter Ser.
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4in
Author
Ernest Adams
Item Width
7.5in
Item Weight
40.2 Oz
Number of Pages
700 Pages

About this product

Product Information

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You'll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game's look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game's core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. "Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I've seen for thinking about the relationships between core mechanics, gameplay, and player one that I've found useful for both teaching and research." Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Product Identifiers

Publisher
Pearson Education
ISBN-10
0321643372
ISBN-13
9780321643377
eBay Product ID (ePID)
52747594

Product Key Features

Author
Ernest Adams
Publication Name
Fundamentals of Game Design
Format
Trade Paperback
Language
English
Series
Voices That Matter Ser.
Publication Year
2009
Type
Textbook
Number of Pages
700 Pages

Dimensions

Item Length
9in
Item Height
1.4in
Item Width
7.5in
Height
1.4in
Length
9in
Item Weight
40.2 Oz

Additional Product Features

Lc Classification Number
Qa76.76.C672a322
Edition Number
2
Table of Content
Introduction PART ONE THE ELEMENTS OF GAME DESIGN 1 Games and Video Games 2 Design Components and Processes 3 Game Concepts 4 Game Worlds 5 Creative and Expressive Play 6 Character Development 7 Storytelling and Narrative 8 User Interfaces 9 Gameplay 10 Core Mechanics 11 Game Balancing 12 General Principles of Level Design PART TWO THE GENRES OF GAMES 13 Action Games 14 Strategy Games 15 Role-Playing 16 Sports Games 17 Vehicle Simulations 18 Construction and Management Simulations 19 Adventure Games 20 Artifi cial Life and Puzzle Games 21 Online Gaming A Designing to Appeal to Particular Glossary References Index
Copyright Date
2010
Target Audience
Trade
Topic
Programming / Games
Lccn
2009-497229
Dewey Decimal
794.8/1536
Dewey Edition
23
Illustrated
Yes
Genre
Computers

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Most relevant reviews

  • Much cheaper than the Uni Bookstore & less fuss. Great product

    Great help with Uni Studies. I recommended it for those who are trying to grasp Game Design basics. It would be better if it was hardback to keep it in better condition when going to and from Uni.