Perhaps the most surprising thing about this edition of Ghostbusters is the game's intro, which features digitized speech and a better rendition of the movie's theme song than you might expect from the usually lackluster sound capability of the Apple II. From there, the game is an addictive mixture of resource/financial management game and arcade action. Players try to assemble the best possible combination of ghost-busting gear, and then drive around New York City looking for hotspots of psychic activity while trying to recoup their investment (and, hopefully, make a profit) by busting some ghosts. The ghostbusting itself provides the game's arcade action, as players attempt to catch the ghosts and force them into a waiting trap without crossing the streams (if you remember from the movie, crossing the streams is bad). The game's sound is above average for the Apple II, and the visuals have the simple elegance that works best with that machine's limited graphics capability. While it's hard to hit the right combination of equipment to get the job done and stay in business, it's addictive enough to keep you trying. Ghostbusters is by far one of the best uses of a movie license in a videogame.