Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory

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eBay item number:156957948697
Last updated on May 15, 2025 18:36:32 PDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
EAN
9781138591936
UPC
9781138591936
ISBN
9781138591936
MPN
N/A
Book Title
Designing Audio Effect Plugins in C++: For AAX, AU
Subject Area
Computers, Technology & Engineering
Publication Name
Designing Audio Effect Plugins in C++
Publisher
Routledge
Item Length
9.2 in
Subject
Programming Languages / C++, Speech & Audio Processing, Acoustics & Sound
Publication Year
2019
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.5 in
Author
Will C. Pirkle
Item Weight
40.9 Oz
Item Width
7.6 in
Number of Pages
656 Pages

About this product

Product Identifiers

Publisher
Routledge
ISBN-10
1138591939
ISBN-13
9781138591936
eBay Product ID (ePID)
20038791956

Product Key Features

Number of Pages
656 Pages
Publication Name
Designing Audio Effect Plugins in C++
Language
English
Subject
Programming Languages / C++, Speech & Audio Processing, Acoustics & Sound
Publication Year
2019
Type
Textbook
Author
Will C. Pirkle
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback

Dimensions

Item Height
1.5 in
Item Weight
40.9 Oz
Item Length
9.2 in
Item Width
7.6 in

Additional Product Features

Edition Number
2
Intended Audience
College Audience
LCCN
2018-056123
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.5
Synopsis
Designing Audio Effect Plugins in C++presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math. essing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math., Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.
LC Classification Number
MT723.P57 2019

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