Dewey Edition21
Reviews"Marvelous magic tricks, mystifying illusions and astonishing tales abound in this collection, along with enough how-to instructions to turn any child into a performer."-- School Library Journal
Dewey Decimal793.8
SynopsisAge range 9 to 12 The Wizard has conjured a follow-up to the wildly successful Book of Wizard Crafts and Book of Wizard Parties . Keep the wizardry going by learning more of his hints for show-stopping sleights of hand. Show off with The Card that Changes its Spots; do levitations and transfigurations; wear 'the cloak of mystery'; and more. And remember, magic can happen anywhere, not just on stage, Are you ready to expand your powers and learn the secrets of conjurers from throughout the ages? Then g rab your wand, open this book of magic, and start practicing tricks once understood only by master wizards. SHAZAAM The 600-year-old Wizard is back, and he's conjured a fantastic companion to the Book of Wizard Crafts and Book of Wizard Parties. Best of all, he wants YOU to become his apprentice. So gather your bag of tricks and keep the magic going by learning an international array of show-stopping sleights of hand. Show off with The Card that Changes Its Spots; then change one thing into another; make objects fly, defy gravity, zip invisibly from one spot to another; and more And remember, magic can happen anywhere, not just onstage., Are you ready to expand your powers and learn the secrets of conjurers from throughout the ages? Then g rab your wand, open this book of magic, and start practicing tricks once understood only by master wizards. SHAZAAM! The 600-year-old Wizard is back, and he's conjured a fantastic companion to the Book of Wizard Crafts and Book of Wizard Parties. Best of all, he wants YOU to become his apprentice. So gather your bag of tricks and keep the magic going by learning an international array of show-stopping sleights of hand. Show off with The Card that Changes Its Spots; then change one thing into another; make objects fly, defy gravity, zip invisibly from one spot to another; and more! And remember, magic can happen anywhere, not just onstage., SHAZAAM! The 600-year-old Wizard is back--and he wants YOU to become his apprentice. So gather your bag of tricks and keep the magic going by learning an international array of show-stopping sleights of hand. Show off with The Card that Changes Its Spots; then change one thing into another; make objects fly, defy gravity, zip invisibly from one spot to another; and more!