Learning C# by Developing Games with Unity 3D Beginner's Guide - GOOD

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Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Brand
Unbranded
Book Title
Learning C# by Developing Games with Unity 3D Beginner's Guide
Level
Beginner
MPN
Does not apply
Topic
Games
ISBN
9781849696586
Subject Area
Computers
Publication Name
Learning C# by Developing Games with Unity 3d
Publisher
Packt Publishing, The Limited
Item Length
9.2 in
Subject
Programming / Games, Computer Graphics, Programming Languages / C#, General, Programming Languages / C
Publication Year
2013
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.6 in
Author
Terry Norton
Features
New Edition
Item Weight
18 Oz
Item Width
7.5 in
Number of Pages
292 Pages
Category

About this product

Product Identifiers

Publisher
Packt Publishing, The Limited
ISBN-10
1849696586
ISBN-13
9781849696586
eBay Product ID (ePID)
175779588

Product Key Features

Number of Pages
292 Pages
Language
English
Publication Name
Learning C# by Developing Games with Unity 3d
Publication Year
2013
Subject
Programming / Games, Computer Graphics, Programming Languages / C#, General, Programming Languages / C
Features
New Edition
Type
Textbook
Author
Terry Norton
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
18 Oz
Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.81526
Edition Description
New Edition
Synopsis
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity., For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity."Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.The goal of "Learning C# by Developing Games with Unity 3D Beginner's Guide" is to teach to you how to use the Unity Scripting Reference.

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