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Learning C# by Developing Games with Unity 3D Beginner's Guide - GOOD
US $11.50
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Good
A book that has been read but is in good condition. Very minimal damage to the cover including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. Binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, no writing in margins. No missing pages. See the seller’s listing for full details and description of any imperfections.
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Located in: Nashville, Tennessee, United States
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eBay item number:156354814843
Item specifics
- Condition
- Brand
- Unbranded
- Book Title
- Learning C# by Developing Games with Unity 3D Beginner's Guide
- Level
- Beginner
- MPN
- Does not apply
- Topic
- Games
- ISBN
- 9781849696586
- Subject Area
- Computers
- Publication Name
- Learning C# by Developing Games with Unity 3d
- Publisher
- Packt Publishing, The Limited
- Item Length
- 9.2 in
- Subject
- Programming / Games, Computer Graphics, Programming Languages / C#, General, Programming Languages / C
- Publication Year
- 2013
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.6 in
- Features
- New Edition
- Item Weight
- 18 Oz
- Item Width
- 7.5 in
- Number of Pages
- 292 Pages
About this product
Product Identifiers
Publisher
Packt Publishing, The Limited
ISBN-10
1849696586
ISBN-13
9781849696586
eBay Product ID (ePID)
175779588
Product Key Features
Number of Pages
292 Pages
Language
English
Publication Name
Learning C# by Developing Games with Unity 3d
Publication Year
2013
Subject
Programming / Games, Computer Graphics, Programming Languages / C#, General, Programming Languages / C
Features
New Edition
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
18 Oz
Item Length
9.2 in
Item Width
7.5 in
Additional Product Features
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.81526
Edition Description
New Edition
Synopsis
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity., For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity."Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.The goal of "Learning C# by Developing Games with Unity 3D Beginner's Guide" is to teach to you how to use the Unity Scripting Reference.
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Most relevant reviews
- Mar 31, 2025
Great book
Verified purchase: YesCondition: Pre-OwnedSold by: awesomebooksusa
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