Java Programming for Dummies 3rd Edition w/ CD by Donald & David Koosis (New)

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eBay item number:155738166671
Last updated on Jun 05, 2024 23:39:23 PDTView all revisionsView all revisions

Item specifics

Condition
Brand New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Features
Revised
ISBN
9780764503887
Subject Area
Computers
Publication Name
Java Programming for Dummies
Publisher
Wiley & Sons, Incorporated, John
Item Length
9.2 in
Subject
Programming Languages / Java
Publication Year
1999
Series
--For Dummies Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
David Koosis, Donald J. Koosis
Item Weight
23.9 Oz
Item Width
7.5 in
Number of Pages
355 Pages
Category

About this product

Product Identifiers

Publisher
Wiley & Sons, Incorporated, John
ISBN-10
076450388X
ISBN-13
9780764503887
eBay Product ID (ePID)
22038728515

Product Key Features

Number of Pages
355 Pages
Publication Name
Java Programming for Dummies
Language
English
Publication Year
1999
Subject
Programming Languages / Java
Type
Textbook
Subject Area
Computers
Author
David Koosis, Donald J. Koosis
Series
--For Dummies Ser.
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
23.9 Oz
Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Edition Number
3
Intended Audience
Trade
LCCN
98-087912
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Introduction.PART I: Hello, Java.Chapter 1: Java and the World Wide Web.Chapter 2: Writing a Simple Program: Yet Another HelloWorld.Chapter 3: Jumping to Java from HTML.Chapter 4: The Object All Sublime: Object-Oriented Programming.PART II: Javanese.Chapter 5: Where's the Action?Chapter 6: Choices, Choices, Choices: if, else, and switch.Chapter 7: Round and Round: for and while.Chapter 8: Anatomy of a Class.Chapter 9: Recycle This Code.Chapter 10: Finding Your Type.PART III: Caffeinated Pages.Chapter 11: A Calendar Class.Chapter 12: A Ticker Tape Class.Chapter 13: Sprites Faster Than a Speeding Rabbit.Chapter 14: JavaBots: Let the Wild Rumpus Begin!Chapter 15: An Applet for Teacher.Chapter 16: Shopping Up a Storm.Chapter 17: Fun with Fractals.PART IV: Only Java.Chapter 18: Java Stands Alone.PART V: The Part of Tens.Chapter 19: Ten Common Mistakes.Chapter 20: Ten Hot Pages to Peek At.Chapter 21: Ten Web Sites for Java Lore.Chapter 22: Ten Tenets of Style.Chapter 23: Ten Facts about the Other Java.PART VI: Appendixes.Index.Hungry Minds End-User License Agreement.Book Registration Information.
Synopsis
Java Programming "Cheat Sheet" Inside Everything You Need to Create Java 2 Applets If you want to use Java 2 -- and not just read about it -- this is the book for you. Find out how to add oomph and interactivity to your Web site with some nifty applets, provide a friendly user interface to your corporate database, or develop games. Java(TM) Programming For Dummies(R), 3rd Edition, brings you all the practical information and sample code you need to get programming in Java 2 -- right away. Start Programming Today CD-ROM Includes: Java 2: Create your own Java 2 applets with Java 2 development tools from Sun Microsystems MindSpring Internet Access Microsoft's popular Web browser Trial version of JBuilder Professional 2 Sample applets created by people from around the world -- including Ticker Tape, Calendar, Sprite, Quizem, JavaBots, Shopping Cart, and more Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like -- free -- but they have no technical support. System Requirements: 486 or faster PC with Windows 95, 98, or NT; or 68040 or PowerPC Mac with System 7.5 or later; SPARC Solaris 2.3 or 2.4, or X86 Solaris 2.5; 16 MB RAM; CD-ROM drive double-speed (2x) or faster. Inside, find helpful advice on how to: Master the latest Internet standards in Java 2 Write Java 2 code you can use again and again in different applications Produce dynamic Web pages that respond to user input Create sprites, bots, and other applets that can run on all kinds of computers -- PCs, Macs, and UNIX workstations Transfer mini programs without losing or corrupting data Develop multi-user games you can play across the Internet, Java Programming "Cheat Sheet" Inside! Everything You Need to Create Java 2 Applets! If you want to use Java 2 -- and not just read about it -- this is the book for you. Find out how to add oomph and interactivity to your Web site with some nifty applets, provide a friendly user interface to your corporate database, or develop games. Java(tm) Programming For Dummies®, 3rd Edition, brings you all the practical information and sample code you need to get programming in Java 2 -- right away. Start Programming Today! CD-ROM Includes: Java 2: Create your own Java 2 applets with Java 2 development tools from Sun Microsystems MindSpring Internet Access Microsoft's popular Web browser Trial version of JBuilder Professional 2 Sample applets created by people from around the world -- including Ticker Tape, Calendar, Sprite, Quizem, JavaBots, Shopping Cart, and more! Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like -- free -- but they have no technical support. System Requirements: 486 or faster PC with Windows 95, 98, or NT; or 68040 or PowerPC Mac with System 7.5 or later; SPARC Solaris 2.3 or 2.4, or X86 Solaris 2.5; 16 MB RAM; CD-ROM drive double-speed (2x) or faster. Inside, find helpful advice on how to: Master the latest Internet standards in Java 2 Write Java 2 code you can use again and again in different applications Produce dynamic Web pages that respond to user input Create sprites, bots, and other applets that can run on all kinds of computers -- PCs, Macs, and UNIX workstations Transfer mini programs without losing or corrupting data Develop multi-user games you can play across the Internet
LC Classification Number
QA76.73.J38K66 1998

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    Package was shipped and delivered earlier than previously scheduled and in accurate condition from description. Would purchase through this seller again!
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    Ordered arrived earlier than expected, and also was packaged nicely! Book in nice condition too!
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    Great transaction, superior packaging, would do business with again.