Game Design : A Practical Approach by Paul Schuytema (2006, CD-ROM / Trade Paperback)

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Game Design: A Practical Approach (Game Development Series) by Paul Schuytema Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less

About this product

Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584504714
ISBN-139781584504719
eBay Product ID (ePID)50422166

Product Key Features

Number of Pages375 Pages
LanguageEnglish
Publication NameGame Design : a Practical Approach
Publication Year2006
SubjectProgramming / Games, General
FeaturesNew Edition
TypeTextbook
AuthorPaul Schuytema
Subject AreaComputers
FormatCD-ROM / Trade Paperback

Dimensions

Item Height1.1 in
Item Weight34.5 Oz
Item Length9.1 in
Item Width7.4 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2006-019629
ReviewsForeword, Introduction, PART ONE: INTRODUCTION TO GAME DESIGN: Ch. 1 What is Game Design?,Ch. 2 What Does a Game Designer Do?,Ch. 3 Doing Your Homework (what you need to study and learn as a designer), Ch. 4 The Design Document (a designer's blueprint for success, what it is, what it needs, and starting on our own document), Ch. 5 Learning our Tools (learning the book's baseline game engine and a quick Lua scripting tutorial), PART TWO: CORE GAME DESIGN CONCEPTS: Ch. 6 The Atoms of a Game (the player as an agent for change, etc.), Ch. 7 Player Perception (what the player actually perceives and feels), Ch. 8 Challenge and Pattern Recognition (how to craft challenge and take advantage of patterns), PART THREE: DESIGNING A GAME: Ch. 9 User Interface (the core elements of UI design), Ch. 10 Interaction Design, Ch. 11 Puzzle Design, Ch. 12 Environment Design, Ch. 13 Conflict Design and Balancing, Ch. 14 Scenario Design, Ch. 15 Risk-Reward (creating moments of player choice), Ch. 16 Storytelling, Ch. 17 Artificial Intelligence, Ch. 18 Next Steps, APPENDIX A: ABOUT THE CD-ROM, INDEX
Dewey Edition22
IllustratedYes
Dewey Decimal794.8/1526
Table Of ContentForeword, Introduction, Part One: Introduction to Game Design: Ch. 1 What is Game Design?, Ch. 2 What Does a Game Designer Do?, Ch. 3 Doing Your Homework (what you need to study and learn as a designer), Ch. 4 The Design Document (a designers blueprint for success, what it is, what it needs, and starting on our own document), Ch. 5 Learning our Tools (learning the books baseline game engine and a quick Lua scripting tutorial), Part Two: Core Game Design Concepts: Ch. 6 The Atoms of a Game (the player as an agent for change, etc.), Ch. 7 Player Perception (what the player actually perceives and feels), Ch. 8 Challenge and Pattern Recognition (how to craft challenge and take advantage of patterns), Part Three: Designing a Game: Ch. 9 User Interface (the core elements of UI design), Ch. 10 Interaction Design, Ch. 11 Puzzle Design, Ch. 12 Environment Design, Ch. 13 Conflict Design and Balancing, Ch. 14 Scenario Design, Ch. 15 Risk-Reward (creating moments of player choice), Ch. 16 Storytelling, Ch. 17 Artificial Intelligence, Ch. 18 Next Steps, Appendix A About the CD-ROM, Index
Edition DescriptionNew Edition
SynopsisGame Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you'll explore the skills you need to have as a game designer and learn when and how to use them. Then you'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gamplay? what is risk-reward? how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed. The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of -from the trenches- sidebars by some of the industry's top game designers. So whether you're a new designer, experienced professional, or serious gamer, you'll find the tools and wisdom you need to succeed as a game designer., Game Design: A Practical Approach teaches new game designers, students, and hobbyists the fundamentals of game design through the design and creation of a simple game. Written by a veteran game designer, this book is packed with invaluable insights and tips. It also includes a variety of ?from the trenches? sidebars by some of the industry's top game designers. The book introduces core game design concepts, from the most basic (what is a game? what are victory conditions?) to the more advanced (how do you balance play? what is risk-reward? how do you scale challenge?). Using the example game, the book covers the entire game design process from concept to delivery. The techniques covered are applicable across the PC and game console platforms. All of the game examples are delivered via a simplified Lua script and a robust DX9 game shell, allowing non-programmers /designers to implement each phase of the design process. After working through this book, new designers and non-programmer will be able to modify the example game and work to create their own game designs., Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you'll explore the skills you need to have as a game designer and learn when and how to use them. Then you'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gamplay? what is risk-reward? how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed. The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of "from the trenches" sidebars by some of the industry's top game designers. So whether you're a new designer, experienced professional, or serious gamer, you'll find the tools and wisdom you need to succeed as a game designer., Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there you'll explore the skills you need to have as a game designer and learn when and how to use them. Then you'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gamplay? what is risk-reward? how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed.The book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of "from the trenches" sidebars by some of the industry's top game designers. So whether you're a new designer, experienced professional, or serious gamer, you'll find the tools and wisdom you need to succeed as a game designer.
LC Classification NumberQA76.76.C672S38 2006

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