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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sa

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Located in: Rossendale, United Kingdom
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eBay item number:134370523112
Last updated on Jun 21, 2024 06:30:40 PDTView all revisionsView all revisions

Item specifics

Condition
Very Good: A book that does not look new and has been read but is in excellent condition. No obvious ...
ISBN
9780240811789
Publication Year
2009
Type
Textbook
Format
Paperback
Language
English
Publication Name
Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
Item Height
234mm
Author
Christopher Griffith
Publisher
Taylor & Francis LTD
Item Width
190mm
Subject
Computer Science
Item Weight
726g
Number of Pages
340 Pages

About this product

Product Information

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

Product Identifiers

Publisher
Taylor & Francis LTD
ISBN-13
9780240811789
eBay Product ID (ePID)
88964672

Product Key Features

Author
Christopher Griffith
Publication Name
Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2009
Type
Textbook
Number of Pages
340 Pages

Dimensions

Item Height
234mm
Item Width
190mm
Item Weight
726g

Additional Product Features

Title_Author
Christopher Griffith
Country/Region of Manufacture
United Kingdom

Item description from the seller

Business seller information

Value Added Tax Number:
  • GB 901578627
WeBuyBooks

WeBuyBooks

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This is an outstanding seller to deal with. Fair prices that are more than reasonable in this economy. The product is in better condition than described, a true value for my money. Packaged and shipped well shows seller has concern for the products he sells to arrive in excellent condition. The seller is friendly and communicates timely. I highly recommend this seller and would do business again anytime. Thank you.
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This is an outstanding seller to deal with. Fair prices that are more than reasonable in this economy. The product is in better condition than described, a true value for my money. Packaged and shipped well shows seller has concern for the products he sells to arrive in excellent condition. The seller is friendly and communicates timely. I highly recommend this seller and would do business again anytime. Thank you.
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Book safely packaged and delivered promptly. Item as described. Very impressed by the quick delivery of this book. This is a great book (I am familiar with earlier editions) and a must have for those interested in audio recording, to get this edition for a great price was a complete no brainer. Would recommended this seller. No communication needed, really, with such a quick delivery- but clearly communicated as to dispatch. Thank you, WeBuyBooks.

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