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Digital Playgrounds: The Hidden Politics of Children's Online Play Spaces, V...

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eBay item number:126978432854
Last updated on May 16, 2025 10:47:33 PDTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read but is in good condition. Very minimal damage to the cover including ...
Release Year
2021
Book Title
Digital Playgrounds: The Hidden Politics of Children's Online ...
ISBN
9781442615564
Subject Area
Computers, Social Science, Games & Activities
Publication Name
Digital Playgrounds : The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games
Publisher
University of Toronto Press
Item Length
9 in
Subject
Media Studies, Internet / General, Sociology / General, Social Aspects / General, Video & Electronic
Publication Year
2021
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8 in
Author
Sara Grimes
Item Weight
18.3 Oz
Item Width
6 in
Number of Pages
277 Pages

About this product

Product Identifiers

Publisher
University of Toronto Press
ISBN-10
1442615567
ISBN-13
9781442615564
eBay Product ID (ePID)
12067497334

Product Key Features

Number of Pages
277 Pages
Publication Name
Digital Playgrounds : The Hidden Politics of Children's Online Play Spaces, Virtual Worlds, and Connected Games
Language
English
Publication Year
2021
Subject
Media Studies, Internet / General, Sociology / General, Social Aspects / General, Video & Electronic
Type
Textbook
Author
Sara Grimes
Subject Area
Computers, Social Science, Games & Activities
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
18.3 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2021-392688
Dewey Edition
23
Reviews
"The importance of play, and indeed, children's right to play, has been long recognised. Yet in practice, play is increasingly curtailed, controlled and contested, especially online. In her meticulously researched book, Grimes dissects how we reached such a problematic situation and, importantly, how we might move forward so as to enable children's playful possibilities in a digital world."--Sonia Livingstone, Professor of Social Psychology, London School of Economics and Political Science "This outstanding book offers a comprehensive and critical examination of children's online play spaces, virtual worlds, and connected games. Sara M. Grimes provides an authoritative account of how digital play has much in common with traditional playground play, but also offers crucial insights into some of the differences in relation to issues such as privacy, censorship, ownership, and commercialization. This is a landmark book that will undoubtedly be the 'go-to' text in the years ahead for all those interested in the political landscape of children's digital play."--Jackie Marsh, Professor of Education, University of Sheffield "With Digital Playgrounds, Sara M. Grimes deftly cuts through the often simplistic and sanctimonious rhetoric surrounding children's digital play-worlds to offer a compelling framework with which to understand the interwoven threads of technology, politics and culture that comprise children's connected play. The result is well-composed, invaluable resource for anyone seeking to grasp the complex intermingling of gaming industry interests, and technological affordances with children's virtual play practices, rights and creativity."--Daniel Thomas Cook, Professor of Childhood Studies, Rutgers University "Grimes takes a deep and important dive into the politics embedded in online playgrounds. This outstanding book is a must-read for privacy scholars, child-rights activists, and anyone interested in understanding how tech companies shape children's lives." --Valerie Steeves, Professor of Criminology, University of Ottawa, "In framing the implications of her inquiry around questions of children's rights, Grimes' work models the attention that these topics warrant and highlights the urgent stakes of children's online play. This book charts a history and a theoretical framework that establishes a new and higher bar for children's media research. It is a foundational text in contemporary children's media studies and will remain so for the foreseeable future." --Meredith A. Bak, Rutgers University-Camden, Media Industries Journal "The importance of play, and indeed, children's right to play, has been long recognised. Yet in practice, play is increasingly curtailed, controlled and contested, especially online. In her meticulously researched book, Grimes dissects how we reached such a problematic situation and, importantly, how we might move forward so as to enable children's playful possibilities in a digital world."--Sonia Livingstone, Professor of Social Psychology, London School of Economics and Political Science "This outstanding book offers a comprehensive and critical examination of children's online play spaces, virtual worlds, and connected games. Sara M. Grimes provides an authoritative account of how digital play has much in common with traditional playground play, but also offers crucial insights into some of the differences in relation to issues such as privacy, censorship, ownership, and commercialization. This is a landmark book that will undoubtedly be the 'go-to' text in the years ahead for all those interested in the political landscape of children's digital play."--Jackie Marsh, Professor of Education, University of Sheffield "With Digital Playgrounds, Sara M. Grimes deftly cuts through the often simplistic and sanctimonious rhetoric surrounding children's digital play-worlds to offer a compelling framework with which to understand the interwoven threads of technology, politics and culture that comprise children's connected play. The result is well-composed, invaluable resource for anyone seeking to grasp the complex intermingling of gaming industry interests, and technological affordances with children's virtual play practices, rights and creativity."--Daniel Thomas Cook, Professor of Childhood Studies, Rutgers University "Grimes takes a deep and important dive into the politics embedded in online playgrounds. This outstanding book is a must-read for privacy scholars, child-rights activists, and anyone interested in understanding how tech companies shape children's lives." --Valerie Steeves, Professor of Criminology, University of Ottawa, "In framing the implications of her inquiry around questions of children's rights, Grimes' work models the attention that these topics warrant and highlights the urgent stakes of children's online play. This book charts a history and a theoretical framework that establishes a new and higher bar for children's media research. It is a foundational text in contemporary children's media studies and will remain so for the foreseeable future." --Meredith A. Bak, Rutgers University-Camden, Media Industries Journal
Grade From
College Graduate Student
Illustrated
Yes
Dewey Decimal
794.8083
Table Of Content
Introduction Digitizing Playgrounds and Technologizing Play What This Book Is About Why Looking Back Helps Us Move Forward Building a Children's Technology Studies Framework Chapter Overview 1. The Importance of Digital Play Conflicting Views of Children's Play Conflicting Views of Mediated Play Licensed Toys and Media Supersystems Digital Game Controversies and Dichotomies Dangerous Games and Risky Gamers Games for "Good" Girls Bad Game(r)s, Good Game(r)s Moving Forward Looking at "Stuff" and Structures Resituating Children's Play Conclusion 2. Small Worlds and Walled Gardens A Brief History of Children's Digital Playgrounds Online Games: Portals, Arcades, and Environments, 2003-2005 Neopets The Virtual World Boom, 2005-2008 Design Trends and Disparities Beyond the Computer Screen Web-Enabled Consoles Connected Games Go Mobile Toys-to-Life and Cross-Platform Games Conclusion 3. Commercializing Play(grounds) Revisiting Supersystems and Structures Texts and Contexts Affordances and Design Limitations Commercializing Gameplay The Velvet Rope Cross-Promotion and Branding Immersive Third-Party Advertising Brand Ambassadors When Stories, Designs, and Commercial Priorities Align Conclusion 4. From Rules of Play to Censorship The Primacy of Rules in Digital Games Design(ed) Rules Written Rules, Rulebooks, and Codes of Conduct Who Follows the Rules Anyway? Why Breaking Rules Is Important Negotiating Encoded Rules Children Bending, but Not Breaking, the Rules Ice Goths and BarbieBoys Flash Mobs and Copycats Playing in the Margins of Manoeuvre Conclusion 5. Safety First, Privacy Later Children's Data and Privacy The COPPA Rule Revised Reframing Privacy Protections as Safety Mechanisms Privacy Policies "Safety" by Design Safety as a Key Selling Point Freedom of Expression as a Collateral Cost of Safety Secret Spaces and "Unsafe" Places Unsafe and Risky Play Conclusion 6. Playing as Making and Creating Playing and Making Digital Games Children's Literacy, Agency, and Cultural Rights Terms of Service, Terms of Play Who Owns Children's Content in Digital Playgrounds? New Creative Opportunities, Same Old Terms User Rights in Minecraft Fandom and Fair Use as Consumer Practice Conclusion 7. The Politics of Children's Digital Play Where We Are, and How We Got Here The (Four) Problems with Digital Playgrounds Privacy, Secrets, and Selfhood Censorship and Freedom of Expression Ownership, Authorship, and Copyright Commercial Content and Control The Digital Playground as Public Sphere Bibliography
Synopsis
Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era., Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children's commercial digital play spaces over the past two decades. It argues that children's online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion - they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children's play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children's cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children's digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children's culture, rights, and - ironically - play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children's digital play spaces. In so doing, it argues that children's online play spaces be reimagined as a crucial new form of public sphere in which children's rights and digital citizenship must be prioritized.
LC Classification Number
GV1469.17.S63G75

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