This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource. Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.
Product Identifiers
Publisher
Springer International Publishing Ag
ISBN-13
9783319257914
eBay Product ID (ePID)
220840772
Product Key Features
Author
Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth, Elise Lemle
Publication Name
Two Bit Circus and the Future of Entertainment
Format
Paperback
Language
English
Subject
Computer Science
Publication Year
2015
Type
Textbook
Number of Pages
47 Pages
Dimensions
Item Height
235mm
Item Width
155mm
Item Weight
1124g
Additional Product Features
Title_Author
Elise Lemle, Marcella Klein Williams, Elizabeth Cutbirth, Katherine Bomkamp
Series Title
Springerbriefs in Computer Science
Country/Region of Manufacture
Switzerland
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