Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website
Product Identifiers
Publisher
Taylor & Francis Ltd
ISBN-13
9780415743051
eBay Product ID (ePID)
216363427
Product Key Features
Author
Eyal Assaf
Publication Name
Rigging for Games: a Primer for Technical Artists Using Maya and Python
Format
Paperback
Language
English
Subject
Computer Science, Animation
Publication Year
2016
Type
Textbook
Number of Pages
392 Pages
Dimensions
Item Height
235mm
Item Width
191mm
Item Weight
816g
Additional Product Features
Title_Author
Eyal Assaf
Country/Region of Manufacture
United Kingdom
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