Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Product Identifiers
Publisher
Jason Anthony, Peter F. Likarish, Brenda S. Gardemour Walter, Nathan Abrams, Xenia Zeiler, Oliver Steffen, Vit Sisler, Michael Waltemathe, Indiana University Press
ISBN-13
9780253012531
eBay Product ID (ePID)
209260989
Product Key Features
Subject Area
Multimedia
Author
Heidi A. Campbell, Gregory P. Grieve
Publication Name
Playing with Religion in Digital Games
Format
Paperback
Language
English
Publication Year
2014
Type
Textbook
Number of Pages
304 Pages
Dimensions
Item Height
229mm
Item Width
152mm
Item Weight
404g
Additional Product Features
Series Title
Digital Game Studies
Topic
Beliefs
Country/Region of Manufacture
United States
Editor
Heidi A. Campbell, Gregory P. Grieve
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