Graphics 9.2 This game has great graphics. Kevin Garnett actually shoots like he does in real life. The jerseys actually move when the player moves and doesn't just stand still. Blocks also look very goodd in this game. The only complaint that I have is there is still a little body morphing going on. It doesn't happen a lot but when it does it kinda drags you down. Controlls 9.4 The free throw controlls are tricky to the new NBA Live player but will soon master after a few games. Jukes and crossovers are very easy to do with just the move of the right stick. Defenders are a little late to jump when going to block a shot, but you can't block every shot. Timeing a shot is also very difficult for the new NBA Live player but will soon have it mastered in about 4 games. Game Modes/Features Why can't we make our own player? It is weird why you can be any player in the league but you can't make one of yourself which was a downfall for me. Frachise mode can get a little boring after a couple games and needs something to flare it up. The new feature this year is the loading screen which is kinda fun the first few times but I just want to get to playing. Just loading the franchise takes 5 minutes of running around shooting and making layups this get very stupid after a while.Read full review
I like that there are so many new features that really almost makes it just like real life.For example:DYNAMIC DNA -- The brain behind the game is powered by Synergy Sports Technology , the premier analytics provider using NBA data for over 20 NBA teams, which evaluates Player DNA that breaks down how a player scores, Team DNA that rates how the players on the floor play as a unit and Tendencies that refer to the percentage a player drives left, right or shoots from each spot on the floor. Based on Last Night, Not Last Season —– NBA LIVE 365 takes it to a whole new level of connectivity, providing you an unprecedented level of authenticity and realism. Now every game truly is different powered by DynamicDNA data updating daily. NBA Rewind —– Think you can do it better? Rewrite history and replay last night's game with the updated statistical data that recreates identical conditions including injuries, hot/cold streaks, tendencies and player DNA. Pick and Roll Control -- This new two-man game mechanic lets you control both the ball handler and the screener, as you set screens and run two man plays, with on court instructions popping up to guide you through each play. Signature Playcalling -- Introducing an accessible in game playcalling system that pushes on-court visualization to guide you through the play. Linked to LIVE 365, this feature will suggest authentic plays for NBA's stars to run on the court.NBA Academy -- Get the most out of your game and hone your skills when you jump into game with an all-new practice facility. Quickstrike AnkleBreakers -- Force your defender to step up and guess what you'll do next. Trigger the turbo button and use the right analog stick for bold, responsive ball-handling moves to fake out your defender and create scoring opportunities. Lockdown Control -- A new risk reward system to lock in your check on defense. Get in tight on a strong shooting guard to take away his shot, or play back to keep a quick point guard from blowing by you. FIBA Expanded -- With 24 national teams to choose from, you can compete in an international tournament using authentic FIBA rosters and teams, including, the United States, Spain, France, and more. 5 vs. 5 Online Team Play -- All 10 players on the court can now be controlled by users on 10 different consoles around the world. Now the game outcome can be completely dependent on how you play as an online team. Online Custom Leagues -- Create your own online league, with all-new drafting, trades and a single elimination playoff format. Be A Pro -- Feel what it's like to be a part of a team and lock in as one player – online using Online Team Play, or offline in single player mode. Let NBA LIVE give you feedback and track how well you are playing your position. Extend your Game with EA SPORTS World -- Create your own highlight reel then upload the video to EA SPORTS World to prove your passion to the world.Read full review
I Love Basketball, I've owned Live games dating back to 1999. This years game features the DNA aspect of the game which I find interesting. I like the fact that players perform real moves but i don't like the control factor, what i mean is to perform a move you press and hold the "C" stick and it starts the move, unlike 2007 NBA Live where you literally have ALL control with the C stick. They both may have there pros and cons so i digress. I'll tell you 1 thing i will continue buying new live games just to be current with my collection. I own an X BOX 360 and I love the X BOX LIVE, you can compete with so many different people you normally would not. Summarizing My Opinion of the game , overall I Like it.I cant say I'm an expert on playing it and maximizing all of the Moves/Buttons but I'm Finding myself trying to create more of my own Offense rather than Running Set Plays (LIKE REAL BASKETBALL). Maybe there in lies my dislike of the play calling. So i guess maybe I don't Know how to play as well a I should... Anyhow it's a great game and I like it ...Read full review
NBA Live has had a rough transition to the current generation of consoles; however, slowly but surely, the games have gotten better every year. NBA Live 09 doesn't make the same leap forward that 08 made, and the much-hyped dynamic DNA feature has little effect on the gameplay. However, new pick-and-roll controls, as well as signature playcalling, make this Live the best in several years. NBA 2K9 has "living rosters," whereas NBA Live 09 has "dynamic DNA." No matter the name, the result is generally the same. EA will be updating Live's rosters on a daily basis to reflect what is happening in the NBA. If Chicago Bulls rookie Derrick Rose continues to show no fear driving to the hoop as he has this preseason, his in-game persona will reflect that. Should Shaun Livingston prove he can stay healthy with the Miami Heat and start the season off on a hot streak, his attributes will get a bump to immediately make him a factor. Basically, you're going to have really up-to-date rosters; if that's important to you, you'll enjoy the feature. If you were pretty happy with the frequency of roster updates in previous years, you won't get as much out of it. Dynamic DNA isn't just used for current rosters; it's used throughout the game, though its implementation is better in some areas than others. Floor overlays and percentages that tell you how likely a player is to drive left to the hoop aren't very useful. They're also--judging by the updates after a bucket--quite often inaccurate. The DNA feature is most useful with regards to playcalling. You can bring up a playcalling menu at any time with the press of a button while dribbling. You're then presented with four playcalling options. These options are determined by what plays are typically run when the ball is in that player's hands in real life. That's neat, but the best part is that once you call a play, the game walks you through it by placing markers on the floor. This not only teaches you what your role is in executing the play, but it also makes what your teammates are doing extremely obvious so you're not just running to spots and wondering what to do with the ball. If you prefer to run a simple pick-and-roll, you can do so with ease. If you hold down the left trigger or L2, a player will come set a screen, and you can use it as you see fit to drive or take a shot. You can also get your teammate involved a little more. If you release the button before the meter fills, your teammate will go to the hoop. If you release it later, he'll step out for an outside shot. It's a simple mechanic that's easy to use and very effective. It's good that calling plays is intuitive because you'll need to instruct your fellow players if you want them to move around at all on offense--they do very little on their own to get open. But even that's not a huge problem because it's pretty darn easy to dunk at will. Unlike previous games, however, you won't always be able to take the ball coast to coast with a single player. Dribble moves with the right analog stick are quite often ineffective, thanks to some unseen gravitational field defenders have that keeps them close. Instead, you'll sometimes have to wait for the CPU to make a bad double-team so you can hit a teammate near the rim (you'll need to use icon passing, since regular passes rarely seem to go where you want) for an easy dunk.Read full review
Take it from me, I played the heck out of both of these games. I'll make it easy for you to decide. Good about 2K9: Players are extremely smooth, when you make a shot it's more rewarding. It has great crowd animation. Use of joysticks on defense and offense feels natural. More rewarding dunks. Animations on players after making a basket is funny. Dunks look cooler than live and are smoother. Bad about 2K9: Free throws are frustrating. Faces on some of the athletes are poor. Seems like the game has high contrast-it's always too bright, shots are harder to make than live 09. Announcers get on your nerves, and aren't as authentic as Live 09's. Online play is almost impossible. If a player gets traded to another team they keep the same color sweatbands. (Allen Iverson still has light blue bands from the Nuggets though hes on the pistons now). Sometimes if you're on a fast break with no one on you your player will do a layup instead of a dunk (which is frustrating) Verdict: 2k9 is like a simluation game, though it has poor faces on some players. Simulation games can be frustrating. Good about nba live 09: Amazing player re-creations. Amazing audio-announcers, crowd, players, everything. You get pumped when the score is close and you're the home team. The announcers are annoying, they say interesting things instead of the same repeated crap like on 2K9. It has "NBA Live 365" that updates each players "skills" everyday. So if Kobe did crappy in yesterdays game, then hes going to be updated and do crappy when you sign on to xbox live. You can literally see the sweat on their faces. FREE THROWS ARE EASIER!!! Bad about live: Not as smooth looking as 2k9 (sometimes players kinda float up to do a layup if you hit the button way too early). The crowd is sort of laggy. Instead of pictures of the player when a players stats pop up on the screen during the game-its like a "painting" EA made up and some of them look kinda scary because they don't make their eyes big enough! Dunks aren't as fun as 2k9 because they're slightly easier to do (BUT THEY DUNK IF APPROPRIATE). Kobe's face is actually better on 2k9 sadly, so is Rajon Rondo's, Ray Allan, and Derek Fisher IMO. Some players look too skinny. Verdict: Slightly more arcade-y, but easier to enjoy, and controls are simpler. Faces are dead-on for the most part. 3's are easier to hit too.Read full review
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