Battle Chip Challenge is pretty much a card game. Its stupid simple to learn, even easier to play, and still pretty easy to master to some extent. Starting Up There is a story mode to the game and you can keep 2 save files, you can even play as different people in this game for once. Lan/MegaMan, Mayl/Roll, Dex/GutsMan, Chaud/ProtoMan, and 2 new characters who are only in this game: Mary/Ring(Man[?]), and Kai/TurboMan. The game uses Navis to battle and every Navi has their own unique attack and effects. So you can pick any of the 6 to use but once you start unlocking other Navis to play with you'll have more options. So picking your 'starter' is important but it also changes the story since each character has their own reasons for joining the Tournament at hand. The Battle System Card Game, that is very easy to play as I mentioned but isn't as fun and interactive as you'd expect. You create a folder of 30 chips, typical for a Battle Network game. But you can only bring 11 of em + 1 Navi chip to a battle 12 total) and, win or lose, you can change them out after every battle to better suit the opponent you are about to face or need to rematch. The 12 chips are then put in this program of branching trees. Your Navi is the only block of the first column, the 2nd column has 2 blocks, 3rd has 3 blocks, and 4th has 4 blocks. so that's where 10/12 chips go there. Each block connects to 2 blocks in the next column and keeps going till the end of the program. This is your attack path (though your Navi attacks last. The paths however are decided at random so each turn has both players using their chips in their paths at complete random. The last 2 chips you have are assigned to your L and R buttons and can be used by you at any point as long as you have enough of a meter that fills up as each action is used. That's the game play at hand. You build a folder of 30, use 12 of em in a battle and hope your deck building skill is good enough to offset your LUCK since the paths are decided at RANDOM. If this was a real card game, you'd just flip a coin for each jump to a column to see if you go up or down. That'd be it. The game has some skill involved as their are MANY different playstyles to be had but the luck factor can be very bipolar at times. There are some games I've had where I've won in a matter of seconds but when I faced the same opponent again I'd win in 6 turns because the paths I need most were never taken. The buttons you assign to your L and R are KEY to give you SOME direct control over the action. If a certain path wasn't taken but you have a spare copy of the chip in your Operator Chip Slots then you can slide them in for immediate use. The game is STILL fun though but you have to be aware that because everything is 80% automatic in execution you'll be watching more than playing, and sliding in your L/R chips if you need them, you may not need em at all. If you are patient of mind and like card games then this should be alright with you to play. Getting 100% This is the dumb part of the game. Free Battle Mode has navi chips you'll want to get but that means playing 10, 20, 30, and 100 Straight Battles! Do this on a DS with a charger for the 100 cause you WILL need it. Then there's the Battle Start where you make your own tournys using friend's navi codes. IF you can get enough you can make 16, 32, 64 and 128 person tournys using your friends' deck data. Its a nightmare getting that many friends to play or look online for codes.Read full review
Those familiar with Mega Man Battle Network know it as an RPG with a fairly unique battle system that encourages a mixture of quick reflexes and strategic folder building. Unfortunately, the design philosophy of Mega Man Battle Chip Challenge seems to have been an answer to the question "What if we removed the action part and most of the strategy?" Battle Chip Challenge pits your chosen net navi against a slew of opponents in a tournament environment, and the aim of the game is to come out on top. If this game kept with the Battle Network battle formula, that premise alone would have made this one of the most stellar entries in the series, as fighting enemy navis is the most exciting and challenging part of the main games. Unfortunately, the battle system is changed to the equivalent of a turn based RPG where each combatant uses however many chips their deck provided them, followed by that navi's signature move. From a gameplay standpoint, battles literally play themselvea, and the only input the player has is to "slot in" up to two preselected chips, in hopes of giving themself an edge up in the battle. Also, yeah. Let's get into the chip deck: Sure, you still have your chip folder and can buy all manner of chips with your prize money, but in battle, your navi can only use the handful of chips you've put into your chip deck. This adds a strange, different kind of strategy to the game, and probably wouldn't be too bad of an idea, again, if the battle system hadn't been so dumbed down. The other major downside to this system is that certain guard chips end up being extremely overpowered, and it feels like to a point, the design limits the viability of about 90% of the chips in the game. Graphically, the game is passing, but not stellar. It uses the same sprites and mugshots from the first 3 Battle Network games, with the notable exception of the new characters. Unfrotunately, most navis have really lazy attack animations, a product of the development team making absolutely as few new sprites for the game as possible. This isn't a deal breaker, but it makes the game feel like a lazy fangame rather than a finished retail product. Overall, the game does have some interesting ideas, and gets points for bravely defying series norms, but in my opinion, it was a formula that needed no change. If you're a fan of card fighters, you'll get a lot out of it, otherwise, it might be best to give it a miss.Read full review
Verified purchase: Yes | Condition: Pre-owned
I love this game - very nostalgic.
Verified purchase: Yes | Condition: Pre-owned
Overall great experience. Will buy from again!
Verified purchase: Yes | Condition: Pre-owned
I really enjoy this game. I wasn't sure if I would like this game, but I was pleasantly surprised. I recommend this game to mega man fans. The unique battle style and story will greatly entertain you.
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