I knew I loved this game when I couldn't stop borrowing it from a friend. For anyone that liked Kirby's adventure on the NES this game will satisfy that classic platforming craving and add a bunch of innovations. Each power has an entire moveset and you can play with a friend! I have a few gripes with this game. Make sure you get a copy with a working battery or else you have to unlock the fun games by playing the cheesy-easy games first. The battle arena and milkyway wishes are the best games on the cart but are the last 2 to get unlocked. The friend system is kinda crappy if you don't have another player on your couch. You wind up with an AI you wish you could just not summon in the first place but you need to make the AI character to dump your current weapon. I miss hitting select like in Kirby's adventure to dump weapons but Milkyway wishes innovates this problem away so hang in there. My last gripe is that this game is short. The cheesy chapters are just tutorials at best and you'll wonder why they're on the cart at all. This game was remade on the DS. It compares similarly in price but there's major differences to weigh the pros and cons of to decide which is for you. The DS one has extra games and it's portable. This one is for a decrepit system but it really shines. It shines because you can sit with someone and be looking at the same screen and be sharing an experience. Something troubling is the cost of this game. It certainly isn't worth more than 15 bucks with how short it is but it can sell for over 20 or 30. This is a game an SNES owner should play but only if they can find a great deal.Read full review
Kirby Super Star is a compilation, containing six main games in various styles, plus a couple of mini-games. Each one is distinctive in some way, yet they all retain the Kirby flavour and the first, Spring Breeze, is actually a colour remake of Kirby's Dream Land for the original Gameboy which retrofits the ability to copy enemy abilities. The game also has nicely-done co-op play, where a second player can join in as a helper, similar to Tails in the later Sonic games on the Sega Genesis. (However, it works better here, where the slower movement and the helper's ability to warp to player 1 at high speed remove the biggest wart to having the screen follow player 1 exclusively.) While Kirby's Adventure for the NES (or Nightmare in Dream Land, the remake on the Gameboy Advance with SNES-style graphics) is still the best game to pick up for pure Kirby formula, Super Star's extra variety and co-op play result in a tie with both games vying for "best Kirby title" in my opinion. At the very least, Adventure and Super Star are certainly the best of the earlier Kirby games. Unlike the first two Kirby's Dream Land games on the Gameboy, you get a full-colour experience with optional co-op (and you get an improved remake of the first one). Unlike Kirby and the Amazing Mirror for the Gameboy Advance, the co-op play doesn't feel like a gimmick that has engulfed the single-player mode, and the sub-games which have a branching world don't feel confusing. It's been too long since I played Kirby's Dream Land 3, but I remember it being noticeably more flawed and, besides, it's ridiculously expensive these days. As for Kirby 64, I just can't get over how sparse the world feels and how devoid of character the powers feel, compared to the 2D entries, even with the new combining mechanic.Read full review
Verified purchase: Yes | Condition: Pre-owned
What is there to say? Kirby Super Start is a classic which is also stood the test of time since it's release in 1996. There are a number of games to choose from, between the typical sidescroller adventures and minigames as well that both give you a slice of the Kirby experience that Nintendo gamers are known to love and enjoy. I didn't even have to flinch on this purchase -- every SNES enthusiast and gamer should have this title in their collection, no question.
Verified purchase: Yes | Condition: Pre-owned
So many people will brag about how much fun this game is, the happy bippy music, the cheery graphics, the swift gameplay and magnificent controls, but few mention or even know about its historical significance. This was Sakurai's last original Kirby platformer where he served as a director (he was also voice actor for King Dedede in the Crystal Shards, ported Kirby's Adventure, titled Nightmare in Dreamland, and directed the racing game Kirby Air Ride). This game broke a lot of conventions in the series, giving Kirby an expanded moveset for each ability, including aerial moves, which would eventually become the moveset for Smash Bros, and splitting off the main game into multiple minigames of A-list quality. In fact, immediately after working on this game, Satoru Iwata (then president of HAL Laboratories) and Sakurai would work together to develop a prototype to pitch to Nintendo the idea of a fighting game with Nintendo characters. Satoru had worked previously with Sakurai on the Kirby series, and Kirby's influence can still be felt to this day. The Master Hand mimics the boss fight of Wham Bam Rock, the music in All Stars mode is pulled from Kirby Super Star's save area in The Great Cave Offense, in fact the Maze portion of the Subspace Emissary and other mechanics were pulled from The Great Cave Offense and Milky Way Wishes, the whole concept of Smash Bros. as a minigame compilation was pulled from here, and even the orchestral, punchy sound of Smash Bros. has its origins here with some of the greatest MIDI music ever pulled off on the SNES' powerful sound card. To say this game is a precursor to Smash Bros. is an understatement. This is, in my professional opinion, next to Super Smash Bros. Melee, the greatest game Sakurai ever wanted to develop. No game Sakurai made before or after this one was nearly as progressive or ambitious in concept and execution. Instead, the more well-known Smash Bros. series pulls its influence from this game. Sakurai made publicly clear he did not want to keep making Kirby games all his life, and in this crucial period between ending his directorial reign over Kirby with Super Star, and Smash Bros and its famous sequel, he perfected his design philosophy and made his best works. But it was this game in particular that laid the groundwork for the rest to come, and perfected the philosophy of this new direction all at once. Overshadowed in history by the coming age of 3D and Super Mario 64, I'm glad we can now look back at this game for what it truly was: the absolute pinnacle of one of the greatest game designers in the world. To a collector, this might not mean much. The game was mass produced and sold 300,000 copies, so it is not that rare. But to enthusiasts, to historians, and to all who are interested in the story of what this item actually was (and still is), the price is definitely well worth it.Read full review
Verified purchase: No
Great game, exactly as pictured and described. Glad it also ended up being a legit copy! Plays exactly like I remember.
Verified purchase: Yes | Condition: Pre-owned
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