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After watching the movie “Serenity”, I daydreamed about commanding my own space ship in space, flying around the galaxy in search of adventures. I decided to try out this space MMORPG i've been hearing about. It is the far future, earth did not have enough resources to support the population, and humans began colonizing other planets. A wormhole was discovered leading to an unknown part of the galaxy, and people began to found colonies on the other side of the wormhole. One day, disaster struck, and the wormhole collapsed, cutting off the colonies from the main supply line. Thousands of small colonies were now stranded, left to fend for themselves. Enduring hardships and coming to the verge of extinction, 4 factions managed to survive and rose to become the major empires that hold the balance of power in Eve. I entered the character creation screen and was given a choice between 4 of those factions: The Gallente Federation, Liberal and progressive, with ideology similar to the Federation from Star Trek, the Caldari state, run by mega-corporations, the Minmatar Republic, a tough rebellious race just freed of slavery and the fourth faction (which I chose to play) was the Amarr empire, a ritualistic, ruthless, authoritarian imperial state. After selecting my career and academy i attended, and designing my character portrait, I was given a ship and entered the world of Eve. Eve is different from most MMORPGs you might have played. Rather than moving your character around hacking and slashing, you pilot a space ship. One thing that struck was the vast size of the world- it would take ages to explore all of it- and the freedom to do what you want. After completing the tutorial, I went to a nearby asteroid field and mined for minerals which I then sold and raised enough money to buy better ship and equipment. I then proceeded to do some exploration, during which I got a transmission from an agent of my Empire asking me if I could do a mission for the empire. The mission involved hunting down some pirates that were harassing a nearby mining colony. I got some goods as a reward, thereafter I proceeded to a nearby system in which those goods were in high demand and sold them for a good amount of money. Being new to the game (Noob), I took care to stay in high security zones- zones in which if attacked by another player then CONCORD, the interstellar police force, will come to your aid. Once I get some more experience and better equipment- a bigger ship, stronger lasers, scanners, targeting systems and such, I plan on exploring low security zones, the “Wild West” of the Eve world, lawless zones where everybody has to fend for themselves. Instead of Guilds/Clans, this game has “Corporations” battling each other for domination of systems and trade routes. A few days after beginning to play, I got recruited to an Amarri RP Corporation that upholds the religious ritualistic character of the Amarr Empire and strives to bring glory to the Amarr people and protect the empire from pirates. Another big difference from other games I’ve played, such as City of Heroes, is the skill system. The skill system is time based- you choose what skill to learn or improve and it trains in real-time, even when you are not logged to the game. This can be good since your character can train and level up even while you are not playing so you don’t have to spend countless of hours leveling him. It can also be bad since you cannot level up more quickly by playing more.Read full review
MMORPGs come and go all the time by the hundreds but you'd be hard pressed to find a good one that stood the test of time as well as Eve Online by CCP Games. It is a player-driven, persistent-world MMORPG set in a science fiction space universe. Here are the main points that I think make EVE Online one of the best contenders when it comes to playing massively multi-player online role playing games: 1) In most other games you need to slay monsters, blow up bad guys or perform some kind of other actions to advance your character and gain new skills but in Eve Online your skills are training automatically even when you are logged off so that takes care of the never-ending grinding for experience you see in other hack-n-slash MMORPG online games. That way you can safely have blackout periods and when you come back fresh, your character will be even more powerful. 2) EVE is very complex so it's hard to get bored once you get the hang of it. Of course it can be a bit daunting at first since it has a steep learning curve. You have the freedom to do anything you want: piracy, mining, missions, trading, industry and manufacturing, planetary interaction, PVP (a lot of it!), even scamming other players if that's your thing although it's frowned upon... 3) Perhaps one of the best things that kept Eve Online afloat all these years even though it still maintains a subscription based payment model is that you can pay your subscription with just ISK (the in-game currency) so in a way it's free to play! Of course you don't want to turn that into yet another grind but luckily there is a better alternative! The easiest way to earn ISK is to employ the use of an EVE Online Mining Bot like TinyMiner that can do it for you while you sleep, work, watch TV or do other things. As long as you don't abuse them, CCP tolerates mining bots because they know bots keep the game economy alive. I think EVE Online is a winner for all these reasons, but one thing you must Never do is buy ISK straight up from those game currency selling companies. Don't get me wrong, most of them are legit and everything but CCP really hates ISK sellers and if they find out you bought some they will delete the ISK from your account leaving you with a negative balance which is even harder to get rid of. Don't get greedy, mine the ISK yourself with TinyMiner and you'll have a long and prosperous career as a capsuleer in the Eve Online universe!Read full review
Pros: Realistic player based economy, team-based combat, high loss on death Cons: High time involvement, steep learning curve EVE Online is a masterpiece among its field. No other game can offer the depth that EVE gives to its players. The economy is almost entirely player based and allows you to create everything from small parts to city sized star ship and the economy is even followed closely by a team of Economists. The PVP in EVE Online is fast paced and strategic. Ships can only be setup from within a station so combat is a matter of proper ship setup and proper positioning. The games death penalty is harsh and you will drop a cargo container with roughly half of your belongings upon death. This makes all combat in EVE stressful and fun. The leveling in EVE Online is time based which is one of its major downfalls. Players can never achieve the same level as elder players, which some players cannot handle. The learning curve is also high and I suggest purchasing a macro miner from www.eveonlinemacros.com (Gold Harvest Macro Solutions) to deal with the large amount of tedious mining or hunting you will do. This game is well worth a try for anyone interested and I will continue to play it far into the future. They will soon be updating their game to allow avatars to leave their ships and it is looking like a blast! Andrew CRead full review