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About this product
- This first full sequel to the first release from Brian Reynolds and Big Huge Games moves the action from a realistic, historical setting to one of myth and fantasy -- although not the well-worn Tolkien-esque style of fantasy familiar to most gamers. The three nations that rise in this RTS are not found in any particular ancient text, but are defined by details culled from various legends told around the world. The Vinci, for example, is an industrial, "steampunk"-styled faction, conceived from the drawings of Leonardo da Vinci, while the desert-dwelling Alim people, inspired by the stories of 1,001 Arabian Nights, rely on spirituality and sorcery for their power, and the Cuotl race blends Maya sensibility with extraterrestrial equipment. Ongoing struggles between technology and magic underlie the game's story.
Gameplay in Rise of Legends should be familiar to veterans of Rise of Nations, although enhancements and additions have been made. The single-player campaign puts gamers in the role of a young, unsuspecting Vinci inventor, who has leadership suddenly thrust upon him and must lead his people to protect their land and overcome their rivals. The "Conquer the World" mode features a turn-based strategy overview that determines where individual real-time battles are fought, not unlike the system in Creative Assembly's Total War games. The original Rise of Nations is also known for its accessible, engaging, fast-playing multiplayer modes, and Rise of Legends is designed to continue this feature by offering epic, fantastical wars that can be won and lost over a lunch break.
- GameRise of Nations: Rise of Legends
- ESRB RatingT - Teen
- ESRB DescriptorBlood and Gore, Violence
- Control ElementsKeyboard, Mouse
- Release Year2006
- Game Special Features
- New fantasy-based theme for the real-time strategy series
- Blend of magic and technology has players controlling creatures or machines
- New 3D engine for more realistic physics and terrain
- Story-driven missions with in-game cinematics for solo play
- Control four different empires, each with distinct units and play styles
- New fantasy-based theme for the real-time strategy series
Most relevant reviews
- timdog98Feb 06, 2010by
Rise of Nations: Rise of Legends
This is a great real-time strategy game - definitely underrated. Solid gameplay and very imaginative style - think Leonardo DaVinci meets Aladdin meets Chariots of the Gods. Improved UI and battle controls over the original Rise of Nations, but could have used more Conquer-the-World randomness and replayability that was the shining point of RoN. Definitely a must-have for any RTS fan.
- 908829722@delet...May 15, 2009by
RONRAL(rise of nations: rise of legends)
It is a very good strategy game, however it is not nearly as complex as the rise of nations that i know and love(thrones and patriots). it still has every aspect of a great rts, Big Huge games makes some of the best real time strategy games that I have ever played. It was just disappointing how there was only three different nations, and the fact that you cant just build a city wherever you want to gets a little annoying. All in all a great game, definitely worth the $15 I payed for it.
- serge14235May 01, 2010by
Rise of Legends: The Strategic Future
I love the strategic focus of this games, continuing the tradition from the past Rise of Nations games. However, the game differs greatly in its implementation of futuristic civilizations such as the machine drive one by Giacomo, the magic kingdom and others which make the game even more exciting. From the beginning of the campaign, the user gets a taste of the intensity of the battles that will take place as the game progresses. Little by little when the game gets deeper, the user becomes so involved in the game that sometimes it is hard to stop playing it. Nonetheless, the game is amazing in its strategic component, the right graphics and overall make up.
- junwang08081990Aug 20, 2006by
MY personal experience. detailed descriptions inside !
this is a strategy game. unlike many other games. this game has it own uniquie resource gathering. and supply depot ( population use ). town center upgrades. unit barracks. it is a very interest game i could say. but there are also something bad about. the cartoony look of the units and buildings. the slow resource gathering. i could still remember the first time i played this game. the resources are separated into 2. mines and glory ( or you could call it cash or whatever you want. i don't know what it is called ) . you could use 6 miners on each mines. and for glory. they are gained by beetles. beetles will constantly fly to your castle and get you glory. the more you will the faster you will get. but each level of town center have different units, beetles, upgrade limits. upgrade town center is by building a specific building. and other buildings other than barracks. they are mostly use to give you more population limit. and strengthen your units. this game you could also capture cities. and vult ( i forgot how to spell it. let us just call it safes ) capturing a city can expand your territory. which give you more room to build on also more mines. a safe is for mines, sometime for other stuff. they are very usful so don't lose them. units are built by barracks. each race have 3 different barrack. the 3rd barrack can produce the strongest units which they are very expansive. only the weakest units are in groups when they come out. other units are individuals when they are summoned. 1 strong unit can beat serval weak units. or even stand up against a hero for a while but not for a very long time. there are also heros. heros are very strong. could also use magic and summon units. hero is basicly used as a shield to protect your units during an assult or a defense. you could also use hero to mess around with other players. hero can not be killed easily the higher level it is. the stronger it is. AI the computer is killed. last time i lasted about 3 hour + against 5 computer players. well i quit because i got bored. due to the slow money. and the aggressive enemy. enemy castle ( fortress ) is also capturable. just kill all the enemy units around their castle. and stay there for a while . the castle will turn into yours. there are some seiging units they are long ranged units with a slow attack rate. but really far range. never tried multipleplayer . i heard that the latest patch have messed up multipleplayer mode. there is a major error. but they should be fixed now. or by the end of this year. well after all it is a ok game. not worth it to buy it in best buy, or eb games or target. really not worth it. besides ebay is way cheaper!!! you could give it a shot aleast 1 gb ram is good for playing this gameRead full review
- etbmanMar 09, 2010by
They've really done a lot to make this game something new. Granted it's from 2006 or something, but as far as I can tell it's the RTS state of the art. Gameplay is really different across races. They've integrated some character building (a la RPG) into the campaigns. My only complaint is that it doesn't run particularly well on my computer. I think it's because my graphics card is on-board.
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