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About this product
- Product InformationMega Man Battle Network 2 is the second installment of the handheld RPG series based upon Capcom's Mega Man. A side story more than a legitimate entry in Mega Man lore, Mega Man Battle Network 2 follows the adventures of a young boy named Lan and his PET (Personal Terminal) NetNavi, Mega Man EXE. A NetNavi is a program that resides within the PET device and is used to destroy viruses and battle other NetNavis found within cyberspace and other electronic devices. The story takes place shortly after the events in the first title, with Lan now training to become an official NetBattler -- people who use their NetNavis to combat various cybernetic criminals and viruses.<br><br>As Lan, players must explore their hometown of ACDC, talking with citizens and helping anyone in need. Encounter a "jackable" device, however, and Lan is able to jack into it, whereupon players take control of the NetNavi Mega Man EXE. As Mega Man EXE wanders around cyberspace he will engage in random battles with various entities. Prior to battle, players must choose which chips (from a selection of 30) to take into the fray. Though equipped with his basic Buster Gun, the chips (of which there are 250 in the game) provide him with new or improved abilities, attributes, and weapons. Combat takes place on a three by six grid-like playing field, divided into two halves: one for Mega Man and one for his opponent. The hero is able to move and fire freely within the confines of the grid, but obstacles such as missing or weakened grid tiles will hinder his ability to do so. <br><br>At the conclusion of a battle, the player is awarded a ranking based upon the various facets of his performance during the contest. By doing particularly well, it's possible to obtain significant amounts of Zenny (in-game currency), new chips, or (in true Mega Man fashion) the chips of your defeated foe. New in this sequel are subchips; chips which can only be used outside of battle and vary in function, from reducing the frequency of battles to restoring the character's health. Unlike traditional RPGs, experience points are not gained after battle; instead upgrade items must be acquired to increase particular stats and attributes. Accompanying the host of upgrades and chips that can be acquired are "Styles," outfits that alter the elemental affinity of the protagonist.<br><br>With two copies of the game, two players can also trade chips or battle their NetNavis. As an added bonus, players with a copy of the original game can connect to it via the Retro Chip Trader option. A single battery backup save slot can be used to record your progress at any time in the game.
- GameMega Man Battle Network 2
- PlatformNintendo Game Boy Advance
- ESRB RatingE - Everyone
- ESRB DescriptorComic Mischief
- Control ElementsGamepad/Joystick
- Number of Players1-2
- Release Year2002
- Game Special Features<li>Explore the "net" via the many interconnected devices in the town of ACDC<br/><br/><li>Customize Mega Man EXE's abilities prior to fight.<br/><br/><li>Battle myriad enemies in this quasi-real-time RPG<br/><br/><li>Collect and trade battle chips with friends to get all 250<br/><br/>
- Game SeriesMega Man Battle Network Series
Most relevant reviews
- johanbatso_0Oct 04, 2016by
I love this game and I'm at a lost for words
Verified purchase: Yes | Condition: Pre-owned
- kojirosMar 06, 2014by
THIS is a Sequel and how they should be done. Excellent follow-up game.
Battle Network 2 is the perfect follow-up to the first Battle Network game. It has everything the first one did but more and bigger story and more chips to use in battle. The new things since the first game. It introduced the * code. A wildcard code that can be used with ANY lettered code, making combos much easier to create. The biggest introduction is the Style Changes: Guts, Team, Shield, and Custom Styles. After you acquire a certain plot item you will encounter a Style change ever 280 battles. Based on what chips you upload to MegaMan during the custom Screen or how you choose to battle, MegaMan will eventually learn a new style which helps your fighting style the best. Guts Style is for those who love to use their busters the most. My personal fave style. Your buster power is doubled, you don't flinch when hit nor lose your charge when hit as well. If you love using your buster this is your style. Shield Style is for those who love to be defensive and counterattack enemies. It starts you with a Barrier which protects you from 1 hit and by pressing B + Left you gain a shield on command for a second to block as well. My 2nd fave style to use. It even defends against AoE attacks like Bombs. Team Style is for those who love to use Navi Chips in battle the most. It allows you to carry 8 in your deck instead of the default 5. Awesome for almost sure fire hitting attacks on enemies. Especially Roll Navi chip abuse. Custom Style is for those who love to upload a lot of battle chips to MegaMan and/or use Program Advances a lot. It lets you start with 7 chips instead of 5 and if you add you can get up to 10 chips at once instead. Making combos and Program Advances much easier. These 4 styles make the game VERY enjoyable since it will literally adapt to your gameplay style. Also each style gets a random element attached as well in Heat, Aqua, Elec, and Wood. Each element only changes your charged buster attack and gives you that elemental advantage and its weakness as well. There's a secret Style as well... The story is roughly the same as the first. A new criminal organization has risen and wants to rule the world. Enter Netmafia Gospel, an organization that hates society and you as well. The things they do to people are much more diabolical than WWW in the first game. These guys are out for blood it seems and for a game more for kids...maybe I'm reading too much into but these guys mean business. Though if they can be stopped by a 10 year old and his Navi they can't be too threatening eh? Joking aside the threats are bigger this time around and most of the enemies have a reason for why they hate the world or something like that. There are much more areas to explore and the networks you go to are easier to look at and make it easier to tell if you are on a high path or a low path. The music is pretty good and the graphics are about the same as the first one. If you enjoyed the first game then THIS game will make you forget the first game even existed. Its SO MUCH better than the first and not once did I feel bored with the game. The enemies are much harder here and will kick your ass if you take em too lightly. Just like the first, all enemies have certain patterns and characteristics to them but with more terrain obstacles and more difficult enemies, its a blast going through all of the game. Pick this up if you want to try a Battle Network game. This or the first but I recommend this one overall. Read full review
- nfur3643May 04, 2013by
Almost as good as the first game
This is the best sequel to the first game in the entire series, it offers the same style of gameplay that many loved in the first game without the other confusing elements that the other games in the series added
- theelemenopeeJan 01, 2010by
Another great addition to a great story.
Part two of one of the best story ideas ever created. The battle format is entertaining. You take control of the powerful Mega Man in a different way!
- levelmaster2May 17, 2012by
If you liked the first game in the series then you will like this one. The game is better designed compared to the first game. For example you can tell where you're at on the net due to the change in the background where as the first game had spinning E in all areas but story plot areas.
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