Great - If you REALLY LOVE Aerosmith
As a Guitar Hero fan, I knew I had to have Guitar Hero: Aerosmith. As an Aerosmith fan AND a Guitar Hero fan, I knew I'd like it.
Problem is, you have to really. really. really. REALLY. LOVE. Aerosmith to fully appreciate this edition of Guitar Hero. And I guess I just don't love them enough because this game is BORING. I found myself thrilled to be playing the opening songs, and I felt as though playing through each level's Aerosmith set was a chore. I was bored with Medium difficulty, but Hard was nearly impossible on the Aerosmith songs after the first set or two. The combination of all these factors makes this $50 game almost worthless for all but the most serious GH and Aerosmith fanatics as regards replay value.
It's a modified version of GH3 in terms of graphics and gameplay (much like the Guitar Hero Encore: Rocks the 80's is a modified version of GH2). The only new element, really, is the addition of Aerosmith band members, both playable and non-playable. The usual Guitar Hero characters are whittled down to a paltry few, and some of my favorite characters have gone missing.
The elements that have made Guitar Hero in general and Guitar Hero 3 in particular so entertaining and engaging are reduced or absent from GH: Aerosmith. The battles introduced in GH3 are phenomenal fun, but there's only one in GH:A. Another great element of past GH games is the sheer variety of songs and artists in the setlist, encores, and available for unlocking in the store. In GH: Aerosmith, 60% of the setlist is compose of Aerosmith songs (fair enough!). But to make matters especially mono-chromatic, all bonus songs available for unlock -- not that many -- are by Aerosmith and Aerosmith-derived artists. There's only so much of one artist one can stand before switching off the game or popping in good ol' GH:1-3 to have some real fun.
The upside? They brought back (non-career) cooperative multiplayer.Read full review