Familiar name, completely different premise
There are games that come out of nowhere. There are games that are so far on the difficult side, that when you manage to persevere you feel as if you discovered a cure for cancer. Street Fighter 2010 is both. I never heard of it until I happened upon it at Wal-Mart and when I managed to navigate through its crushing difficulty, I felt as if I was the kid from the movie The Wizard (only cooler, like that Lucas guy with the Power Glove). If you have no idea what I am talking about, consider yourself cooler than I ever was.
Just to get this out of the way, but I feel it needs to be mentioned. Despite having the names Street Fighter and Final Fight, both produced by Capcom who made SF 2010, this game has nothing to do with either game. It isn’t even close. SF and FF are gritty, urban martial art games. SF 2010 is a sci-fi space opera. The only connection is the titles and the main character is named Ken. Sounds pretty tacked on to get some name cred for a game most would never hear about.
SF 2010 is a visually stunning for an NES game. Capcom had a solid reputation for putting out good looking games and even their unknowns looked good. There are a variety of worlds from a futuristic NYC like city, to some kind of alien forest. All are nicely detailed. The music definitely fits the motif of SF 2010. It is adrenaline pumping, but also kind of dramatic. The sound effects are also top notch. The sound of the portals and the sound you make when you die are really quite cool.
SF 2010 is not for the casual player who thinks they can just pop this game in and expect to get 30 minutes of enjoyment. Instead, they will most likely get frustrated and vow never to play SF 2010 again. I wouldn’t blame them. The game has got some tough controls to get used to. Your weapon starts off with extremely short range and the enemies don’t exactly sit there waiting for you to destroy them. Being fully powered up helps, but getting hit, which you will many times, strips your powers away. It is kind of like playing Gradius with all weapons maxed out and you are cleaning up. Then you get hit by some stray bullet and you are back to the puny weapon you started out with. Now you are getting your butt kicked and having a hard time powering back up. To put it simply, it’s frustrating and sucks.
SF 2010 has an unorthodox approach to level design. Some levels consist of a single screen and others scroll automatically. They aren’t extremely long levels, but some consist of hazards that can make quick work of you. The stiff controls work against you as you try to get through each level. Once you get the hang of the controls, it is still a battle till the end.
I don’t know how I managed to beat this game. I think the combination of youthful ignorance, a sparse game library, and too much time on my hands contributed to my eventual conquering of SF 2010. I even managed to impress my first girlfriend with this game since she had it somehow. Talk about your crazy coincidences. But, I digress. SF 2010 isn’t for the casual player or one that is easily frustrated. If you like obscure and different NES games, I would recommend SF 2010. Just because it is hard doesn’t mean it is a bad game.Read full review