A source of inspiration for Dungeon Masters of any level This core rulebook for theDungeons & DragonsRoleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 1120). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed "home base" for paragon-tier adventurersthe interplanar city of Sigil.
Greg Gorden, Mike Mearls, Robin D. Laws, Wizards of the Coast Team
Number Of Pages
4th Edition D&d
Wizards of the Coast
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