Ambitious for it's time, needed a sequel that ironed out the flaws
For what it's worth, David Cage made a proper video game once upon a time. The meta-narrative of Omikron is humorously pretentious that it's endearing if you have a good sense of suspension of disbelief. The graphics are...acceptable for a Dreamcast games though it almost looks like an N64 title, but that's what average games looked like from 1998-2000 (only high-end games like Sonic Adventure, Shenmue, Skies of Arcadia or Jet Set Radio looked phenomenal during those days). Sound is a bit dodgy at times when the voices suffer from feedback issues, and makes the dialogue sound more like listening to the radio on the fringe of the stations range.
The adventure part of the gameplay is probably my favorite part because you have free reign to explore as you go along, and when you gain the ability to soul transfer you can determine which characters you'll want to play as when the game allows you to (don't get too attached there are a few moments where you HAVE to transfer, and after that you'll likely give up trying). Once you learn how to, swimming is kind of a fun thing to do in the game although the loading between underwater and above water might annoy some or cause anxiety attacks that the game froze. While the game does load alot of time there are three thing that this 1999 game does that Skyrim doesn't: 1) it takes 2-3 seconds tops, 2) it rarely ever crashes, 3) because of that, you don't need a loading screen at all.
The other two modes can be a problem depending on how you can adjust to it. With the fighting, the gameplay is a fairly standard Virtua Fighter copycat with intuitive controls, but the AI on medium is ridiculous. Sometimes the AI is stupid enough to exploit doing certain attacks, other times they will block every attack you do for a minute or so before it switches back to dumb. What can make it worse is some fighters are relentless in trying to attack you, which is pretty realistic. But, when you're just checking out an apartment for items and a demon shows up to fight you, it puts a damper on your fun.
As for shooting, the experience solely depends on two things: whether you can deal with the movement and aiming controls being on the same side of the controller, and if you are able to find the Activated Radar while exploring the Omikron stores. What helps is that the AI can be dumb enough sometimes and you can save yourself from dying constantly if you remember to keep your health up to 200 before doing these missions. The worst part of the shooting is the Demon Gandhar's boss fight, because he spams his attacks, is always lock onto you, and his hit-box is tiny. You're best luck is to strafe back and forth with the L/R triggers and hope that you kill him first.
Aside from those misgivings, I personally had more fun playing it comparatively speaking that, for example, the Super Best Friends. Watching their videos on the game will highlight how LP-unfriendly this game is because it demands your attention unlike David Cage's later games. If I were to rate this game objectively, I'd say it's a 6/10 (meaning Slightly Above Average); however, my subjective score is an 8/10 (meaning Very Good) with characters like Syao 471, Boz, and The Dreamers helping it get there.Read full review
Verified purchase: Yes | Condition: Pre-owned