Dread is DREADFUL
First, let me be clear: I've been a Metroid fan since the original NES (still own it) and am very good at difficult games. Among others, I've finished Uncharted 1, 2, and 3 on Brutal difficulty. I've also completed Evil Within on Akumu and Last of Us on Grounded. Granted, these are not platformers like Metroid but they all require considerable skill to complete.
I've played Dread for about 30 - 45 minutes and am now stuck, moving in a large "circle" within the map counter-clockwise. There are areas which appear to be accessible but just out of reach. The gameplay seems extremely linear, which ruins the franchise.
Perhaps Nintendo could take inspiration from Team Cherry: Hollow Knight blows Metroid Dread away - literally - at a fraction of the cost... not to mention by an indie team of THREE individuals. At least with Hollow Knight you have the ability to EXPLORE a NON-LINEAR world.
Sorry, but Nintendo absolutely ruined this game. I couldn't care less what other reviews state online. Be careful: you can't always trust them.
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Verified purchase: Yes | Condition: Pre-owned