Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn why you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.
Product Identifiers
Publisher
Routledge
ISBN-10
1138417831
ISBN-13
9781138417830
eBay Product ID (ePID)
10038449858
Product Key Features
Author
Ted Boardman
Publication Name
Getting Started in 3d with 3DS Max : Model, Texture, Rig, Animate, and Render in 3DS Max
Format
Hardcover
Language
English
Publication Year
2017
Type
Textbook
Dimensions
Item Length
9.9in
Item Height
1.3in
Item Width
7.8in
Item Weight
16 Oz
Additional Product Features
Lc Classification Number
Tr897.7
Copyright Date
2013
Target Audience
College Audience
Topic
Programming / Games, Computer Graphics, Digital Media / Video & Animation, Digital