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|Game Name:||Assassin's Creed||Release Year:||2008|
|Publisher:||Ubisoft||Rating:||M - Mature|
The paradoxical life of a man dedicated to death comes to PCs in the form of Assassin's Creed. This is no Hitman clone however, as Assassin's Creed plants gamers in the midst of the Third Crusade as a member of the sect responsible for the creation of the word "assassin." Gamers take control of Altaïr, a young Assassin who begins his quest shortly after the Christian capture of the city Acre. With avian traits (Altaïr is Arabic for "eagle") and a ritualistically severed finger replaced by a talon-like dagger, he is out to expedite the Assassin's goal of bringing an end to the Crusades with as little bloodshed as possible. But it's up to gamers to decide just how much blood he spills.
Featuring the sort of open-ended storytelling, gameplay, and side-missions as the Grand Theft Auto games, Assassin's Creed is designed to immerse gamers in the medieval world of religious conquest. Set between July and September of 1191, the game features three full cities to explore in Acre, Damascus, and Jerusalem, as well as Masyaf, the smaller base of Assassin operations, and a sprawling wilderness area which connects the four cities. Each city has a distinct atmosphere, and nearly every part of the world is interactive. This lets gamers use Altaïr's acrobatics and strength to bound around rooftops, scale walls, and interact with anything that juts out more than two inches from its surroundings. The game also makes use of a unique control system where buttons correspond to appendages rather than particular actions.
Developed by a Ubisoft Montreal team that features many of the people responsible for creating the fluid character graphics of the Prince of Persia games, Assassin's Creed is designed to feature the most realistic and lifelike characters ever seen in a video game. Altaïr's movement is governed by over 4,000 character animations, and NPCs (non-playable characters) are all designed to have their own needs and concerns, which will lead some characters to aid him, while others may fight him or run away. Similarly, if Altaïr dispatches a few soldiers quickly, other soldiers are more likely to flee for their lives or run for help than eagerly attack and meet the same fate as their fallen brethren.
There are nine central targets who must be eliminated to end the Crusades. After each assassination the dying victim relays some bit of information to Altaïr, moving the narrative along and giving gamers a fuller understanding of the overall mission. There are also dozens of side missions spurred by communication with peasants and merchants, and a number of flags for Altaïr to track down. PC owners who buy the "Director's Cut Edition" get the added bonus of four new quests, including a rooftop race challenge and an archer assassination challenge. Assassin's Creed features one final twist that brings gamers back to the present and takes them into the future, opens the door for sequels to come, and gives some insight into the Assassin's creed: "Nothing is true. Everything is permitted."
|Game||Assassin's Creed: Director's Cut Edition|
|eBay Product ID (ePID)||56246124|
|ESRB Rating||M - Mature|
|Game Edition||Director's Cut Edition|
|ESRB Descriptor||Blood, Strong Language, Violence|
|Control Elements||Keyboard, Mouse|
|Game Special Features||
|Game Series||Assassin's Creed Series|
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Running on my Gateway FX assassins creed shows its true potential in high resolution. Graphics were incredible as i expected. You do need a good graphics card to handle this game. Luckily i have a geforce 8800 GTS so it exceeded my hopes. Many of the bugs that plagued the console versions were fixed up and perfected onto the PC. This game is also compatible with the wireless receiver so you can use your xbox 360 wireless controller for it which is nice. Gameplay is great, Little to no lag. The only downer to this game is people with weaker comps might as well stay clear of this game, it is very demanding. You will need atleast 2 gigs of ram if you want to go lag free. However all in all i would say this is one of the better examples of a console to pc port. Good job developers.
Don't make me go medieval on you!
Assassin's Creed definitely meet and exceeded my expectations of a stealth game. The way the main character interacts with the environment, from gently pushing people out of the way when walking through a crowd, to scaling large towers, is seamless. You really begin to feel like you're in the 12th century when playing this game. This game is not without it's drawbacks however. My computer is not the fastest or the best out there, but it would definitely be a good idea to have at the very least a little above the minimum requirements to run the game, otherwise this game will bring your computer to its knees. Some actions the main character can do in the city, like climbing towers and saving citizens, can get a little repetitive at times, but since there are many ways to do them, they won't get too boring too fast. The story is very good and integrates well with the gameplay. Overall, this game rocks. It definitely puts a new spin on the term "going medieval" on someone.
Good game great concept. The actual game play is good and keeps one interested, problems arise in the entry and exit, slow and boring, really takes the fun out of the game. This would rate much higher if the getting into and out the Animus were not so out of one's control. The game itself in detail and playability are great, movement ect very good A+. It is Thief lile in many aspects, NPC's are independent so game has a variety of ways to go - multiple solutions to an extent - at least multiple paths to solutions. Overall A- to B+
**Assassin's Creed Review*
Assassin's Creed is a bloody dive into a beautiful world of warriors and the assassins who hate them. Beautiful animation, stylish low-saturation graphics, and city-wide chases are all fundamentally wonderful in Creed. There really isn't another game quite like it. Unfortunately, there isn't another game with issues quite like Creed's, either. Assassin's Creed tries to be a stealth game, an action game, a stealth kill game and a platformer, and to innovate in each category. But for each amazing step forward, Creed takes a half-step back. Quietly Killing Time Assassin's Creed revolves around the assassinations of nine key targets in the Third Crusade (as well as some "other" points in history). Acre, Jerusalem, and Damascus are rendered in beautiful grays and earth tones, creating the effect of free-running across a giant tomb. It's in the free-running that you'll find the game's most original and satisfying gameplay, tearing across cities as medieval hitman Altair. By holding down a trigger and the action button, Altair can nimbly ascend anything. Once you're free-running, gameplay becomes about maintaining a perfect line of motion rather than hitting the jump button at just the right time. There's a very steep learning curve, because these free-running portions look more like platforming than they actually play. The basic idea is to hold down the free-running buttons and point Altair in the right direction. Your job isn't to micromanage jumps; your job is to point Altair towards his victims and make sure they die cleanly. In order to secure your targets' deaths, you have to climb a few "synchronization points," the tallest buildings in a city's district. Each district has half a dozen or more of these, with each city divided into three districts. Climbing to the very highest point of these structures is really fun. There isn't any other game that quite captures the heart-pounding pleasure of simply ascending, endlessly, with nothing but your wits and fingertips to guide you. Each sync point unveils a roundup of choices on your mini-map, including citizens to rescue (who'll then help you later) and various clues you'll have to unlock in order to earn permission to kill your target. You might have to interrogate an enemy agent, pickpocket a map, or simply kill a few Templars without being caught -- and within a time limit. While that sounds like a forgiving, interesting way to represent "investigating" your target, the mission types all blur into a homogenous mix of unskippable introductory cut-scenes and difficulty that is always too hard or too easy. Until mission seven, the toughest job you're likely to have is to go to your HUD marker, sit at the bench, and hit the Y button to listen in on a conversation. I've Never Run But once you hit the seventh mission, the timed stealth murder sprees become trial and error, simply hoping you can make your hits before some random guard bumps into you, forcing you to redo the entire mission. They're not long, but it's an irritant to repeat the same mini-mission over and over again. More disappointing, chances to explain why your target deserves to die are passed up for simple chatter. Each mini-mission's cut-scene is merely exposition, always telling instead of showing. Missions in free-roaming, open-world games give the player a sense of direction, a sense of not being lost in the world. Overall Rating- 10/10
Excellent Game, Fun, Adventure, Gameplay, WOW!!!!!!!!!!
I had my doubts when I read about the PC Version. The game plays great in Direct X 9 over 10. But in any case, you'll like it. Plenty to do. The Graphics are outstanding. There are people to interact with, you can climb just about anything, and the sounds of conversation or the environment are incredible. In the game you play as an assassin. Your part of a society that protects a kingdom. You character is a rogue assassin who doesn't care who he kills as long as he gets the job done. Eventually he gets kicked out of his club and stripped of his weapons and abilities. You go through the game learning how to deal with people, get your abilities and weapons back, and learn stealth. Stealth is the key to winning and beating this game. Its better to fight and kill one enemy rather than to fight hundreds. I have noticed a little glitch here and there, but the game doesn't crash if you patch it up though. You can play with this game using the keyboard and mouse with no problems! I was amazed about how easy it was to control your character. If you really want to play with a controller, then you need the Xbox 360 control pad for PC. Apparently no third party controller works for this game or even future games on PC. Which really blows. Thats my only gripe. I bought this game very cheap and it was in mint condition. Believe me, it a wonderful experience and it will be in my computer until I get the sequel! And Maybe still I may just keep it.