Foundation 3ds Max 8 Architectural Visualization by Brian L. Smith (English) Har
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Item specifics
- Condition
- ISBN-13
- 9781590595572
- Book Title
- Foundation 3ds Max 8 Architectural Visualization
- ISBN
- 9781590595572
- Subject Area
- Computers
- Publication Name
- Foundation 3ds Max8 Architectural Visualization
- Publisher
- Apress L. P.
- Item Length
- 9 in
- Subject
- Computer Graphics, Software Development & Engineering / General
- Publication Year
- 2006
- Type
- Textbook
- Format
- Hardcover
- Language
- English
- Item Height
- 1.3 in
- Features
- New Edition
- Item Weight
- 49.8 Oz
- Item Width
- 7.5 in
- Number of Pages
- Xxii, 562 Pages
About this product
Product Identifiers
Publisher
Apress L. P.
ISBN-10
1590595572
ISBN-13
9781590595572
eBay Product ID (ePID)
47022961
Product Key Features
Number of Pages
Xxii, 562 Pages
Language
English
Publication Name
Foundation 3ds Max8 Architectural Visualization
Subject
Computer Graphics, Software Development & Engineering / General
Publication Year
2006
Features
New Edition
Type
Textbook
Subject Area
Computers
Format
Hardcover
Dimensions
Item Height
1.3 in
Item Weight
49.8 Oz
Item Length
9 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Scholarly & Professional
Number of Volumes
1 vol.
Illustrated
Yes
Table Of Content
Getting Around Inside 3ds Max.- Getting Started.- Navigating the 3ds Max Interface.- Working with Objects.- Modeling.- Getting Started with Modeling.- Modeling Basics.- The Critical Compound Objects Types (Loft, Boolean, Terrain, and Scatter).- The Critical Modeling Modifiers.- Materials.- Getting Started with Materials.- Material Basics.- The Critical Map Channels.- The Critical Map Types.- UVW Mapping.- Lighting.- Getting Started with Lights.- Basic Lighting.- Photometric Lighting.- Global Illumination.- Cameras and Animation.- Getting Started with Cameras and Animation.- Camera Basics.- Animation Basics.- Animation Controllers.- Rendering.- Getting Started with Rendering.- Rendering Basics.- Scene Assembly.- Effect Basics.
Edition Description
New Edition
Synopsis
In this book you'll learn: How to model an architectural scene and create stunning materials that breathe life into your projects How to use real-world photometric lights and global illumination to achieve photorealism Efficient project workflow and scene assembly Tips and tricks for the production environment that would take years to learn the hard way How to market your services to propsective clientWelcome to the worrld of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D inddustry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering , and construction firms in the 90s, 3D visualizations have become standard practice today., 3Ds Max 8, released in October 2005, is the latest version of one of the world's most powerful 3D design software packages. With this book, you will learn all that you need to know to produce stunning, photo-realistic work, from architectural renderings to animation. 3Ds Max is an essential tool for 3D designers working in architecture, civil engineering, construction, real estate, and land development, 3D video games, and movie effects. Author Brian Smith covers in detail modeling, materials, lighting, cameras and animation, particles and effects, rendering, and creating architecture. Brian also includes several quick start tutorials to help you get up and running asap. This book is part of the Discreet Certified Learning Material program., Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment--sometimes the hard way. 3ds Max is a large and complex application, but by learning just the features that apply to visualizations, you'll be learning everything you need to know to get ahead in the industry in the shortest possible amount of time., I feel fortunate to be part of the 3D world at a time when it appears that the real world is c- pletely embracing our work. My long-time friend Brian Zajac started in the 3D business a long time ago, when a typical workstation cost $100,000, and a simple animation that today would take only minutes to render took weeks. He gave up 3D and turned his sights to a career in web design where he wouldn't have to wait so long to see the fruits of his labor. Many architectural visualization c- panies struggled to survive these early days of 3D, when the software lacked the quality that many clients demanded, and the cost of equipment was a great a burden to manage. But just like the c- version from hand-drawn architectural blueprints to computer-aided drafting in the 90s, 3D visu- izations have gained the necessary backing to make our work the standard--before long it will be the norm. Now anyone with enough drive and desire can start a 3D visualization business from their own home with just a single computer. With new developments in chip technology on the horizon, such as the much anticipated Cell chip, the near future promises even greater power for all of us to build better scenes and render them in a fraction of the time it takes today.
LC Classification Number
T385
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